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PostPosted: Mon Aug 25, 2003 6:45 pm 
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Location: Roanoke,VA (USA)
Sorry Kid you hsve trouble as Herm I tell you Some people are Jerk who doing this to you Guys........................ :? :? :? :? :? :? :? :? :?
:cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry:
:( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :( :(

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PostPosted: Mon Aug 25, 2003 7:01 pm 
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Location: Tha Dirty South
Well Herm,

Hate to say but the Suppress=NetDev didn't work. Thanks for the info bud.

BUT......I did fix the problem if it was the same sort of problem as yours.

Let me try and fully explain what I was seeing.

I normally boot the server from inside the game so after hitting the dedicated button in multiplayer I waited for UT to finish loading down in the system tray. La de da.....La de da....(waiting on the mule) Finally as soon as it is done and you bring up the server console (right click system tray) it would have 5 people showing on the server.

The lines looked something like this and would come 5 at a time:

NetComeGo: Open MyLevel 08/25/03 20:20 130.230.72.156:"Random port number"
NetComeGo: Open MyLevel 08/25/03 20:20 130.230.72.156:"Random port number"
NetComeGo: Open MyLevel 08/25/03 20:20 130.230.72.156:"Random port number"
NetComeGo: Open MyLevel 08/25/03 20:20 130.230.72.156:"Random port number"
NetComeGo: Open MyLevel 08/25/03 20:20 130.230.72.156:"Random port number"

Each IP would have a random port number at the end. The date and time are made up but the IP is the TCP/IP connection that keep showing up. There would be 5 connections.....then 5 more....then the first 5 would leave.....the 5 more would get on.....You get the idea. I did a traceroute on it and it came up with this:

valokola.modeemi.cs.tut.fi

Isn't that a finland address?

Figured I would try the Suppress thing in the ini file which after another reboot and restarting the server didn't have the desired affect. Next order of business was to see if I could Ban the IP address. Well after spending about 10 minutes trying to figure out where the ban list is hiding in the ini file I enter the 130 IP address in there and gave it another shot. That little tid bit didn't work either. Figure that what the heck....unplug the modem and power and let it sit for awhile.....maybe get another IP address and it will work.

WELL LOW AND BEHOLD IT DID. No more connections after the first reboot.

But Herm I think it did fix the extra 1 and 2 connections that seem to pop up randomly. I'll keep my eye on it and let ya know.

|<idcapri


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 Post subject: Hmmm
PostPosted: Mon Aug 25, 2003 7:49 pm 
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Joined: Mon Jun 17, 2002 8:35 am
Posts: 2733
Location: Houston, Texas
The mass connection thing is happening to me again right now. I tried to ban the IP too. I have done everything and can't seem to stop it. Have you gone to www.utpg.org and read what they said? Are you running Patch 451? Your being attacked my friend. My log is full of this and I mean hundreds, thousands of lines of it:

Log: More than 5 logins per minute for 130.230.72.156. Ignoring.

I think that means I'm being attacked but the patch is working. Here is a quote from the UTPG folks:


DOS Exploit Fix UT General :: Jul-17-03
If you find your server being used for a DOS type attack, you need to upgrade to 451 (or find an old copy of 440). You can tell by looking in your server log and seeing a lot of conn open/close messages very close together (while the server is empty). To fix this, upgrade and do the following:

Ensure that under your [Engine.GameEngine] section it reads:

[Engine.GameEngine]
ServerActors=IpServer.UdpServerQuery

***Please note if you are using any other IPServer you will need to remove that line from your server's .ini file and replace lines like below with the line above:

UT Pure IP Server Update: ServerActors=PureIpServer.PureUdpServerQuery

BDB's IP Server Update: ServerActors=IpServer2.UdpServerQuery2

In addition, you need to verify the following lines are also in your server.ini file:

[IpDrv.TcpNetDriver]
MaxConnPerIPPerMinute=5
LogMaxConnPerIPPerMin=True
AllowPlayerPortUnreach=True
LogPortUnreach=False


You can change the max number of conn per min to be even lower then 5 if you so wish. By turning on/off logging this will enable you to reduce the impact on your log files as well.


That's what I got from UTPG. Let me know if you get better luck than I've had.

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PostPosted: Mon Aug 25, 2003 10:02 pm 
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Joined: Thu Jan 09, 2003 8:46 am
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Location: PA
herm i posted in bo's post to this we are getting the same ip as you and kid this is really fricked up


hotts


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 Post subject:
PostPosted: Tue Aug 26, 2003 9:05 am 
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Location: Tha Dirty South
Interesting read there Herm. Didn't mess with any of those settings they have listed up there tho......not yet at least. The stuff I described above seemed to do the trick for me when it came to the wonderful 130.230.72.156 IP that has been giving from the looks of it all the servers some sort of grief.

As of this morning everything seemed to be working right with the server and haven't seen that 130 IP show up nor any extra connections that would pop up anyways when people would populate the server. So I guessing the fix worked.....at least for now.

If it happens to pop back up I'll let ya know.

|<idcapri


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 Post subject: 11 Players
PostPosted: Tue Aug 26, 2003 4:00 pm 
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Posts: 2733
Location: Houston, Texas
I'm still showing abnormal player amounts but the server has run for a day and my file stayed small. I'm happy. Now if I could just get HOH to run at the same time again.

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 Post subject:
PostPosted: Tue Aug 26, 2003 7:58 pm 
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Joined: Thu Jan 09, 2003 8:46 am
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Location: PA
we have not changed our ip and ours has been running fine all day number of players shows the amount on server again instead 30 plus even when this was going on our server ran great so slayed decided to let it run and see what happens before changing ip

hotts


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