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 Post subject: Mahatma's Redeemer Strategy Thread
PostPosted: Sun Jul 20, 2003 11:54 pm 
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This thread is for posting both novice and advanced RA strategy, both general and map-specific.

Some general tips.

1. First things first: if you have graduated in ability enough to run-n-gun, you should consider removing the big gun from your HUD and use a small crosshair instead. Having a huge deemer in your view blocks a lot of your potential target area.

2. The run-n-gun strategy does NOT always work. When choosing your strategy, ask these important questions about players and maps:

i) How many people are playing, and what strategies are they using?
ii) What manouvers does this particular map allow?

If there are only 3 people playing on a huge map that favors hiders, and you run out and start spreading, you are sending out huge signal flares and making yourself a target.

If there is a full house with a lot of heavy triggers playing (e.g., KB, Vette, Death, Deadman, N6, etc.), sometimes it pays to hide out by a high-spawn-zone and hook like crazy.

Often, a combination of hook and spread is your best bet, especially in a full house on a medium size map. Find a corner, a high place, an edge, and shoot one or two, and then hook a missile. The hook also becomes a defensive move, as it disables incoming redeemers. Obviously you will want that hook to do double-duty, where the defensive blast is also close to a nearby spawnpoint. Example: In Deck16 on the top deck, you can spread 3 missiles to each corner, and a 4th down to hit the spawnpoint below. If it is a fullhouse, you can be sure missiles will be coming your way -- you may have to cut down on the number you spread in order to more quickly deploy your defensive blast.

3. If the map is very small or there is a fullhouse, you may find yourself in the loop of poop. Do not fire as soon as you spawn! You will suicide and subtract from your frag score. Patiently wait for the poop to end, and then at your first opportunity run for cover! Also make sure to enjoy the loop -- it may be the funniest, most hilarious aspect of our game! The screaming and yelling of your death, the chunks flying, the explosion shaking your computer speakers, the sound of some of your buddies shouting "Got it" or "I'm under heavy attack" over and over to let you know they are also in the loop -- these things should make you crumple over in laughter not anger!

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 Post subject: Well put Mah
PostPosted: Mon Jul 21, 2003 12:26 am 
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Nice tips Mahatma. Here's the best tip I can give:

If you are playing a bunch of newbs and no regulars are in site, play with them. What I mean is don't destroy them so fast they hate it. Let them get close to winning or just let them win. It's all part of setting the hook. Give the newbs a fighting chance for several games and then let them have it around the 4th game or so. Another fun thing to do is getyour score up to 29 real fast and then just run around and torrorize them. Sneak up on them while they are guiding a missilie and can't see you. Get right in their face and watch the response when they see you! Sure you'll die too but it funny as hell to chase them and they know if they shoot they will die too! Try it! Remember, give the newbs a fighting chance or they won't come back. Try to mention them by name too at the end of the game. Newbs love that!

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 Post subject:
PostPosted: Mon Jul 21, 2003 7:41 am 
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Your such a Newb Lover Herm. :lol: Hey Mah great job. I was going to add your tips to the site permanently. Maybe we can get a few other folks to share their tips, tricks & secrets for the site as well. I'm assuming this was what you were thinking anyway.

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 Post subject: Re: Well put Mah
PostPosted: Mon Jul 21, 2003 8:39 am 
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Hermskii wrote:
Sneak up on them while they are guiding a missilie and can't see you. Get right in their face and watch the response when they see you! Sure you'll die too but it funny as hell to chase them and they know if they shoot they will die too! Try it! Remember, give the newbs a fighting chance or they won't come back. Try to mention them by name too at the end of the game. Newbs love that!


And then there is the Teleporter!!!!! Boy, I think the Thud, Beep, Beep, Poof is real terror.

N6


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 Post subject:
PostPosted: Mon Jul 21, 2003 8:44 am 
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Quote:
Often, a combination of hook and spread is your best bet,


Ah Mah. This is a technique that you have made into an artform. Not easy to emulate.

Quote:
If the map is very small or there is a fullhouse, you may find yourself in the loop of poop. Do not fire as soon as you spawn!


Good advice any time. I can not tell you the number of close games that I have lost because my itchy trigger finger fires as soon as I spawn without getting a true evaluation of my surroundings.

I will add a few points here:

1. KNOW THE MAPS! Both run and gunners and hide and guiders must know where they are at all times, ESPECIALLY when they spawn. To me, this is one of the most important aspects of the game. Unfortunately, the nature of redeemers means that it is HARD to explore maps, unless everyone is the exploring mood. This leads to the next point.

2. Use every weapon available: If the server supports translocators, use them. Redeemers are of no practical use in close range combat. Use the tranny. Also, this can be a great way to pass time on the big maps, as a translocator dual is full of action and strategy. (Kudos to Darkmatter and Ntrecker) Of course, you can use it to reach those hard to reach places. Use them to explore maps so that you know where your opponent can hide. This is especially impressive when you end the game in a cool place. (Nods to Mahatma)

I could write a book here, but I want to hear others.


Last edited by The Jargonaut on Mon Jul 21, 2003 8:45 am, edited 1 time in total.

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 Post subject:
PostPosted: Mon Jul 21, 2003 8:45 am 
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Yeah that's always my favorite to N6. Unfortunately I'm usually the recipient. Ok folks I've put Mah's helpful hints on the site. For some reason every browser like to change the text lay out. Feel free to add to it and get your name up in lights. I have some screencaps from some of you as well I will be getting up shortly.

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 Post subject:
PostPosted: Mon Jul 21, 2003 9:28 am 
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Great addition Jarg. I knew you would pipe in, as you had a good newbie guide on your site.

Yes, give yourself a second to figure out where you are before you fire. But you have to know the map to know if your spawn point is worth staying at and defending. The best players can always start their rampage from the spawnpoint itself, all the while in transit to a preferred place. Newbs always try to run to the place first.

Herm thanks for the reminder. I used to be in customer-service mode, but have since forgotten to be nice to newbs now that there is no shortage of them on CG.

Cool NM! I'll check it out. So you are going to add stuff as it accumulates? Another way is to let the thread fill up and then weed through the stuff you want up on your site. That way nothing duplicates your own 101.

Let's rock!

Mah

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 Post subject: hints and tips
PostPosted: Mon Jul 21, 2003 9:33 am 
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not being an old dog at this redeemer thang i havent much advise to give but i have won a few maches i say the term few sparingly
the only advise i can offer is just play the game afterall it is a game
personaly i play it because i have found a lot of new mates in the arena and the forum.
its nice to have a few games and chill
i find that i just wander around the maps till i find a good spot and stay there.
well untill darkmatter or mah just to name a couple find me
anyway im just rambling now so good luck and happy fragging
to anyone that can be botherd to read this. :lol:


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 Post subject:
PostPosted: Mon Jul 21, 2003 9:56 am 
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Nice Maximus!

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 Post subject:
PostPosted: Mon Jul 21, 2003 10:38 am 
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Mahatma wrote:
Cool NM! I'll check it out. So you are going to add stuff as it accumulates? Another way is to let the thread fill up and then weed through the stuff you want up on your site. That way nothing duplicates your own 101.

Mah


I think I'll do updates every so often as this thread fills. As well as weeding out any overlap. Although most people will take care of that as they post anyway. I'm not worried about people repeating too much of what I said. I really only provided some definitions and some "How To".

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 Post subject:
PostPosted: Mon Jul 21, 2003 8:26 pm 
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Tip while glide or aim watch where missile come from. You can frag somebody.When they can't see you.
Quote:
Yes, give yourself a second to figure out where you are before you fire. But you have to know the map to know if your spawn point is worth staying at and defending.

I always spwan faceing wall MOST TIME.

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 Post subject:
PostPosted: Mon Jul 21, 2003 10:21 pm 
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I find that rubbing my lucky dried monkey head five times in a clockwise fashion while screaming "Martha Stuart is innocent" usually buys me a game or two. Of course, If I'm naked and wearing my Grand Poobah hat, the odds double.

I have no idea what the hell these guys are all about, but as you can see, I liked their name.

http://www.grand-poobah.com/gpmain.html

norp


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 Post subject:
PostPosted: Tue Jul 22, 2003 6:54 am 
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Clean the wax outta your ears.

Another important aspect of the game is sound. Yeah we all love the explosions and the sound of gewy chunks hitting the walls but that's not what I'm referring to. There are 3 sounds you need to be concerned with. The better the sound system you have the better off you'll be. Surround sound is a huge bonus. At least to me it seems important. Mostly sound is important during hide-n-guide and not so much in the other styles although it stills comes into play just not as significant in my estimation.

1. Footsteps. If you here this sound while guiding detonate your deemer and move as quickly as possible while switching to your locator. Good chance it's a regular looking to telefrag you. If it is a regular chances are you'll be dead half a second after you here him anyway but you should never give up. Sometimes we miss.

2. Translocator. If you here the tell tale sound of this little baby going off during guiding your probably dead. In any case youll want to once again detonate and run like hell while spinning around to find your would be fragger. At this time it's also a good idea to switch to your locator because anything else would be overkill.

3. The Spawn. The sound of the spawn is unmistakable and if you here it during guiding then once again it's a good idea to detonate and maybe get a kill that you hadn't expected. Many times someone will spawn just as you've passed over a spawn point that up until a moment ago was empty. listening for the spawn is also key when you are near multiple spawn points and want to get the biggest bang for you buck while also keeping wouldbe fraggers at bay.

Well theres my 2 cents.

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 Post subject:
PostPosted: Tue Jul 22, 2003 11:04 am 
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If you have the jump boots, don't necessarily be in a hurry to use up the jumps. If you're up high someplace and need to escape an incoming spread, you can drop down a signifigant way to a safer place with little or no damage.

Even if you don't have boots on, you can still drop down to a floor far beneath you if you can break your fall by landing on a sloping surface. You often take no damage by hitting a sloping surface even from high up, and then can safely slide down the slope and fall the rest of the way to the floor. This trick varies from map to map, as you occaisionally die from the fall upon hitting the slope in certain maps, but it's saved my hide a number of times. (The slope must be of the kind that you would slide down upon hitting for the no-damage trick to work.)

You can also drop down unexpectedly on someone this way and score a quick frag. ;)


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 Post subject:
PostPosted: Tue Jul 22, 2003 12:47 pm 
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... and then there is the tactic of translocating yourself way high up, into some niche or onto the roof, and then raining destruction down upon the heads of the unknowing.

Make you think of anyone we know? :wink:

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