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 Post subject: Those 3D textures on the 2nd CD.
PostPosted: Mon Jul 07, 2003 11:19 pm 
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I just installed them. All 366 megabytes. While I was at it I changed my rendition from 16 bit to 32 bit. I turned on dynamic lighting as well.

So where are the improved textures? How do you turn them on? I can't believe my super expensive ATI Radeon 9700 Pro is not compatible with the texture set. Oh, the weapons in ordinary deathmatch UT look a little more detailed, and some walls on some maps look pretty cool, but I'm not sure if it's the textures on the 2nd CD that are doing this, or if it's the Open GL renderer. There are some walls in Anubis that look like they have writing carved into them now, but again, is it the CD or the Open GL that's responsilbe?

I do not see any difference between 16 bit and 32 bit for that matter, either.

And I turned dynamic lighting back "off" again, because in a lot of maps it causes dark bands to appear under certain light sources, which flicker annoyingly. I got the impression in another thread that there is a line you can add or change in your UT.ini file to enable the game to support a higher refresh rate than 60, but I don't know what it is that must be changed. Assuming that doing such will cure the problem.

Overall, something seems different in an almost subliminal way now, but I'm not sure what. Is there a map that will show the improved textures in an obvious fashion? It sure looks like the 366 megabytes required aren't worth it, the way things are now. :? :doubt:


Last edited by a nameless entity on Wed Jul 09, 2003 8:52 pm, edited 1 time in total.

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PostPosted: Tue Jul 08, 2003 8:02 pm 
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*If you're reading this*
I just played DM Ghostmine, and the grass textures look like the small texture example in your email, Herm.

:(


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PostPosted: Tue Jul 08, 2003 8:48 pm 
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I can't remember, since it's been so long since I installed those big textures, but don't you have to delete the old textures?

I'm not sure. Herm, pipe in here.

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 Post subject: S3TC Textures
PostPosted: Tue Jul 08, 2003 9:50 pm 
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You don't have to delete anything. The newer larger textures have the same name as the old ones. When you copy them into the folder, it will ask if you want to overwrite them and you should just answer yes. Also, there is a section in the OpenGL settings that says something like UseS3TC=False. It should be set to true. Get there by running the game and hitting Tab. Type in preferences and expand the section for Rendering. Open the OpenGL section and I think it's in there. Stange you could do it with 300+ megs of textures. My 2nd CD had 519mb of textures. Good luck! Later!

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PostPosted: Tue Jul 08, 2003 10:46 pm 
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Thanks Herm! I was looking at rendering earlier today, but didn't see anything obvious to change. Of course! The textures were originally designed for the S3, and there it was! I have set it to true, and went into Arcane Temple in practice mode. Sure enough, the textures for the grass were improved. So were a lot of other things.

OpenGL + the extra textures = some very powerful eye candy indeed! :D
And no hit on the framerates, that I can see. Sweet! 8)


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PostPosted: Wed Jul 09, 2003 12:49 am 
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Shoot, OK that does it -- I'm going to have to dig around for that backup I made of the compressed textures ...

We just need the better detail for our screencaps for Maximus ... :lol:

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PostPosted: Wed Jul 09, 2003 7:58 am 
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I was gonna tells you guys to quit worrying about it and just play but I think Mah has got a good point. :lol:

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PostPosted: Wed Jul 09, 2003 3:22 pm 
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Hey nameless.
Quote:
Of course! The textures were originally designed for the S3, and there it was! I have set it to true, and went into Arcane Temple in practice mode. Sure enough, the textures for the grass were improved. So were a lot of other things.


I don't know about you, but I see a pretty big change. The walls, floors, and just about everything else looks MUCH better to me.

Quote:
I see do not see any difference between 16 bit and 32 bit for that matter, either.


Funny thing about UT. It runs faster in 32 bit mode than 16 bit. Your framerates will actually improve. I have no idea why, but I ain't complaining. :D

Quote:
OpenGL + the extra textures = some very powerful eye candy indeed!
And no hit on the framerates, that I can see. Sweet!


Oh Yeah!
Enjoy! :D :D :D


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 Post subject: Conveyor
PostPosted: Wed Jul 09, 2003 8:34 pm 
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Conveyor is a map where you will see the difference with the large textures. The walls are all different looking from D3D. They look like kids got in with spray cans and just ran around painting up and down streaks if memory serves correctly. The walls look different on Deck 16 when you look in the water downstairs. They actually look 3d rather than just flat brown. Grass in Ariza and Observatory are also obvious.

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 Post subject:
PostPosted: Wed Jul 09, 2003 8:58 pm 
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I saw such massive improvements by switching to OpenGL, that it's hard to know where that change leaves off, and the 3D textures carry on, unless I've played the map a lot already. I've got to go have a look at Anubis and MegaTomb. I expect that they'll take another large gain in detail, and outright beauty. :D :mrgreen:


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