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 Post subject: Still trying!
PostPosted: Thu Apr 24, 2003 8:49 pm 
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Torp has had bad pings on CG and Schwantz has been getting disconnected when the server started to fill up. I was talking with Bo tonight who reminded me that it is smart to assign IP addresses to PC's on an intranet especially for game servers. I have actually always used DHCP. I thought that maybe this might be part of the prob as many of us are starting to think it's the routers fault. If that is true, the least I can do is configure it the way the router manufacturer says to so I did. I have 3 PC's behind my Linksys router. All of them now have a statically assigned IP address. Bo said he did this and it solved some of his issues. I put CG in the DMZ which means it's not being hidden or protected from the internet anymore and it can use all of it's ports now rather than just a few. CG is a pure game server. No personal stuff on it at all. If it gets hacked to death I don't care because I do have a backup of the server on CD. HOH is on my personal PC and it is behind the router firewall. I have removed the software firewall because again, I just don't care that much. I don't have anything critical on my box. So Torp, give it a shot and let me know. Compare your ping/lagg on CG to HOH. I honestly don't expect this to do much if anything but it's worth the try!<br><br> <p>Hermskii</p><i></i>

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 Post subject: Re: Still trying!
PostPosted: Thu Apr 24, 2003 9:25 pm 
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Location: Roanoke,VA (USA)
Yes you are trying.I wish You Luck <p></p><i></i>

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 Post subject: > Still trying!
PostPosted: Fri Apr 25, 2003 12:47 am 
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ok Herm...I gave it a try this morning....Just to see....CG's is acting funky, I re-spawned after gettin killed but could'nt walk or run I was stuck in one spot I could fire and Guide though....<br>HoH - Ran fine for me worked well!! <br>Cya,Tri <!--EZCODE EMOTICON START :D --><img src=http://www.ezboard.com/intl/aenglish/images/emoticons/happy.gif ALT=":D"><!--EZCODE EMOTICON END--> <br> <p></p><i></i>

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 Post subject: Odd.....very odd
PostPosted: Fri Apr 25, 2003 7:26 am 
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I hate to say but Tri isn't the only one that ran into those problems. I got on the server last night Herm and had my name change to something along the lines of [$*@%@^#&$&@#$]. I reconnected and then started having the stuck in one spot thing start happening. Also ..... tried it one more time and it did this thing were my running speed was cut in half......basically like I was walking. Not sure what is going on with CG but something is definately amiss.<br><br>Hope you get it worked out Herm and good luck.<br><br>|<idcapri <p></p><i></i>


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 Post subject: Re: Odd.....very odd
PostPosted: Fri Apr 25, 2003 2:15 pm 
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Strange days indeed. I was on earlier today I believe and I was having some strange problems. I kept getting "Pause not available" messages as well as a "View change failed" message. That was a fun one. Everytime it showed up my screen went black. Damned thing about that was I was still getting blown up, by others and myself.<br><br>I thought maybe my game controller (N50 SpeedPad) had re-programmed itself somehow, but that was not the case. I played offline and all was well. <p></p><i></i>


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 Post subject: Very fixed.
PostPosted: Fri Apr 25, 2003 3:28 pm 
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I took the server back out of the DMZ and all seems good again. I think Schwantz was trying to tell me last night that it wouldn't work the way it was set up but I just didn't get what he was saying. It's all better now though! Enjoy.<br><br> <p>Hermskii</p><i></i>

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 Post subject: Re: Very fixed.
PostPosted: Fri Apr 25, 2003 5:11 pm 
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Hey all you server admins.....this is the article I followed when I set up my server the last time...don't know if I was just lucky, or if this was the ticket...here it is...<br><br>I recently bought a Linksys BEFSR41 4-port router with the intention (among other things) of running an Unreal Tournament server. It seems that I had to dig pretty deep and try out quite a few things before everything seemed to fall into place. For those in the same position, I have decided post my solution here.<br>First thing I did was get the most recent firmware update from <!--EZCODE AUTOLINK START--><a href="http://www.linksys.com.">www.linksys.com.</a><!--EZCODE AUTOLINK END--><br><br>Second, a little about my setup... I have 2 PCs, a Linksys router, and DSL modem. My PCs are running WindowsME (I know, I know...but I had problems with NT and ME was extremely easy to set-up). I have both computers connected to the router and I have the router connected to the DSL modem. <br><br>I am NOT using DHCP and I also get a dynamic address from my ISP.<br>I am NOT using the DMZ feature.<br>I am NOT using the port triggering feature.<br><br>Next, for my home network, static local IPs were assigned in the properties of my network adapters in Windows. The router IP was used as the gateway.<br><br>Router: 198.162.1.1<br>PC1: 198.162.1.2 (Unreal server)<br>PC2: 198.162.1.3<br><br>Linksys config first -- <br>On the Forwarding tab of the set-up screen...<br>Set the Service port range 7777-7781 to be forwarded to UT server. (Game play/Uplink)<br>Set port 27900 - 27900 to be forwarded to UT server. (Binding to master servers)<br>Set port 8080 - 8080 to be forwarded to UT server. (Remote web administration)<br><br>Get your current IP address from the Status tab -- you will need it for the .ini file.<br><br>UnrealTournament.ini file --<br>Most of the defaults should work but check these anyway.<br><br>[Engine.GameEngine]<br>MasterServerPort=27900<br><br>[Engine.GameReplicationInfo]<br>ServerName=Your UT server as you want it advertised<br><br>[UWeb.WebServer]<br>bEnabled=True<br>ListenPort=7777<br>ServerName=Your current IP assigned by your ISP.<br><br>[UTServerAdmin.UTServerAdmin]<br>AdminUserName=User name for Admin<br>AdminPassword=Password for Admin<br><br>[Engine.GameInfo]<br>AdminPassword=Your Password<br><br>These settings should provide the following:<br>Still keep your PC behind the Firewall except for the ports you have forwarded.<br>Go to <!--EZCODE AUTOLINK START--><a href="http://yourIPfromYourISP:7777/ServerAdmin">yourIPfromYourISP:7777/ServerAdmin</a><!--EZCODE AUTOLINK END--> for web admin.<br>Your server should be advertised with your server name AND appear on the LAN tab in UT.<br><br>When you play, play using the LAN connection. I have noticed some very poor performance going in from the Find Internet Games selections. Also, you may want to increase your ping to make things a little more fair. This can be done by starting the server from the command line. I know that many people prefer to use the ucc.exe file but my shortcut in windows has the following:<br><br>C:\Games\UnrealTournament.exe -server -pktlag=40<br><br>If you wish it to go straight to a level and not the City Intro movie that plays when you start, change the following in your .ini file:<br><br>[url]<br>LocalMap=CityIntro.unr<br><br>-to-<br><br>LocalMap=PickYourFavoriteMap.unr<br><br>The map you start with does not have to be in your map rotation.<br><br>I have only played with myself and one other friend on the server but it seems to be running fairly stable and I haven't noticed any more problems. I am pinging at about 65-120 and my buddy is pinging at about 90-150. Also, if you are concerned about security, I ran the security check at <!--EZCODE AUTOLINK START--><a href="http://www.dslreports.com">www.dslreports.com</a><!--EZCODE AUTOLINK END--> and although a port responded that is was closed, my IP still could not be pinged and other than the forwarded ports, everything else seemed to just fall into a black hole. With 0 being the best security rating, I still rated a 0 with the ports forwarded. (This is not an invitation to hackers...)<br><br>If you need it, I will be happy to email screen shots of my Linksys config screens and my .ini file.<br><br><br>Oscar Amos<br>oamos@swbell.net <br><br><br>It seemed to work for me....give it a try if all else fails...l8r, m8's..<br><br>Bo<br> <p></p><i></i>


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 Post subject: Re: Very fixed.
PostPosted: Fri Apr 25, 2003 9:21 pm 
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That whole thing is exactly how I am set up right now except I launch the server from the game and I use a different port forwarding range and I assigned a different range of static IP's on my intranet. Very nice document there Bo!<br><br> <p>Hermskii</p><i></i>

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