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 Post subject: i will
PostPosted: Mon Feb 10, 2003 9:08 pm 
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Hey Tri, I will trade you Backyard baseball 2001 & backyard football 2001 for the new ut? What a trade huh? Your gettin lucky im such a good friend to be doing this for you. LOL<!--EZCODE EMOTICON START :p --><img src=http://www.ezboard.com/intl/aenglish/images/emoticons/tongue.gif ALT=":p"><!--EZCODE EMOTICON END--> <!--EZCODE EMOTICON START :rollin --><img src=http://www.ezboard.com/intl/aenglish/images/emoticons/roll.gif ALT=":rollin"><!--EZCODE EMOTICON END--> <p></p><i></i>


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 Post subject: Re: i will
PostPosted: Mon Feb 10, 2003 11:04 pm 
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trigon, <br><br>before you jump to conclusions from the comparison of numbers of UT to UT2k3 servers, i think you should know that UT had precisely the same "slow start". The fact that 3-4 months after release of ut2k3 there are still more ut servers says precisely NOTHING about the quality of the game -- what it says is that BOTH games, at the time of release, demanded top of the line systems in order to play smoothly. As you yourself found out: not any old 2 year old pc will stand up to the requirements of UT2k3 and even now some medium to high end systems struggle!!! Not everyone has the cash to run out and buy a p4 2.5 with a geforce 4 or a radeaon 9700 ... The same was true of UT when it was released -- it took quite a while before the number of servers and players took off ... almost exactly the time it took for computers that could handle the game with ease to become the "norm" that everyone had or was buying. Many people simply cannot play ut2k3 because their computers are too old and hence they must wait to play it until they can afford or justify upgrading. <br><br>As for computer gaming world ... *shrug* personally, i prefer making up my own mind by playing the game intensively over a longer period of time -- a 'review' is just that: a quick play and run over with the game (for a week or two or three???) ... i suspect that the depth of UT2k3 totally eluded the reviewer in this case, but this is, of course, just my own opinion (albeit one formed by playing ut2k3 exclusively and intensively since day of release).<br><br>as for the skins, crying "they suck" doesn't address my one and ONLY point about the skins. Nowhere did i say i personally thought they were "cool" (except for the robots, which are pretty awesome) or that their looks were a great point of the game. Here's the quote: "I fast grew to like the skins in 2k3, for they too make it a richer, deeper, more interesting game" -- note, my comment was about the added dimensions they bring to the game, and said nothing about whether i thought they were good-looking. i said that their very variety and the individual animations they have ADD exciting elements to the game: making it more difficult to master and adding a dimension to gameplay that wasn't there before. as a competitive player, i don't really care that much about what I or my opponents look like, just that I can kill them easily. I have almost all the "eye candy" in ut2k3 turned off, even though my rig would handle it all just fine. I do this because things like foliage, grass, ripples on water, reflections, decals, coronas, detailed shadows and the like only make things visually more cluttered and thus interfere with my shot-making. Every so often i'll play an instant action single-player game with all the stuff turned on just to ogle the scenery and effects, but I'll be the first to admit the single-player game blows -- 99.99% of my games are multi-player/online. FOR ME, it's ALL about the competition and the gameplay ... whether or not the skins are cool or not really doesn't factor into my opinion of the game. I choose my skin entirely for utilitarian purposes: its animations are very deceptive and it fools a lot of people into missing shots in fast-paced instagib games. Were I playing something where hiding and size were more important, i'd choose a different skin entirely, solely on that criteria alone. In any case, this ability to choose skins for tactical situations is a dimension to the game that UT lacked completely -- i'm grateful for the addition to an already rich game... but please, don't confuse my point about adding to the depth of gameplay with saying "the skins are cool" ... whether or not the skins are cool hasn't really ever entered my mind for ut2k3. In fact, the same was true of my assessment of UT: i thought all the retail UT skins were boring as all get out -- same size, same shape, just slightly different hair, skin, outfits ... but that didn't stop me from enjoying that game to the exclusion of all others for 2 full years.<br><br>finally, i think you are absolutely right to say that there will be a community of UT players and servers for a long, long time to come. But it is inevitable that this community will shrink significantly in the months ahead. Competitive players are jettisoning the game for other things (UT2k3) and the UT ladders run by the various gaming leagues are drying up fast. In case you didn't know, a very large percentage of UT and UT2k3 servers are run by clans and competitive players ... Schwantz and Hermskii are NOT the norm in this regard. So, as the competitive players/clans/leagues abandon the game, so the server pool will dry up as well ... who is gonna pay the bills for the servers to stay up as the groups with the financial resources (clans and leagues) stop playing? Sure, there will be UT servers around for a long time -- but not indefinitely and the variety, geographical dispersion, and competitiveness of the players will likely all decrease signficantly too. But none of that will happen overnight -- it'll take about as long as needed for systems that can handle UT2K3 to become common and the norm among regular households I imagine. <!--EZCODE EMOTICON START :) --><img src=http://www.ezboard.com/intl/aenglish/images/emoticons/smile.gif ALT=":)"><!--EZCODE EMOTICON END--> <br><br>happy fragging (in your game of choice!)<br><br>|qF|Careless ... Saladshooter ... Salmo_salar <p></p><i></i>


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 Post subject: Well said, both of you!
PostPosted: Mon Feb 10, 2003 11:56 pm 
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Here is something Salmo said that I very much agree with:<br><br>"But none of that will happen overnight -- it'll take about as long as needed for systems that can handle UT2K3 to become common and the norm among regular households I imagine."<br><br>I agree that UT2003 will gradually pick up players once systems are common that can actually even play the game. They are two very different games with lots of common features. UT will stay around for at least another 3 years before we start to see it dwindle. UT2003 I'd bet will fade away after 4 or 5 if not sooner. The redeemer mod players aren't typical by any means. We want to relax and play or at least that's how I play. I don't want to totally have to pay attention and always have to have both hands on the keyboard and mouse just to play the game. I like to hide and guide. Yes, it can get the blood pumping too but I'm not that competitive anymore. I'd rather be comfortable with how I play and who I play with. I don't care about all the other versions of the game though I'm a pretty good deathmatcher sometimes. Currently, my plan is to keep my servers up or at least a couple of them for as long as the wife lets me. Just kidding. I plan to leave them up for as long as you folks want. UT2003 is bound to get better as time goes by just like UT did. Epic is about to release a bonus pack and rememeber that is where we got the UT Skarj and Nali from in UT. UT2003 is supposed to be easier to build with than UT was. Lets be patient and see what we get. My system plays the new UT2003 great! I still prefer UT easily. I'm older now and not so hell bent on new change anymore. I do however enjoy UT2003 more and more every single time I play it. It's growing on me for sure. I'm sure that they will build cool stuff for it over time but it will take time. I can say for sure that UT2003 will never be able to inspire/capture/hook/amaze as many people as good "old" UT has. I was just glad to see that Atari actually had something to do with it! Later all.<br><br>Hermskii <p></p><i></i>

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 Post subject: Re: Well said, both of you!
PostPosted: Tue Feb 11, 2003 1:13 am 
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Posts: 55
herm, and that line you picked out was at the end of a post -- don't tell me you actually read all of what i typed!! holy cow, you deserve a medal if you did!!! <p></p><i></i>


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 Post subject: Well said, both of you!
PostPosted: Tue Feb 11, 2003 2:49 am 
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AAAGHHH OK, OK, you win SAL!!! I made up my mind,I'm gonna go do like in the Tron Movie ,and get sucked uo into the game, kill the Clowns and go Marry the one of the S&m gals, and start a family and name our first child-SALMO !!and live happily ever after !!!<!--EZCODE EMOTICON START :lol --><img src=http://www.ezboard.com/intl/aenglish/images/emoticons/laugh.gif ALT=":lol"><!--EZCODE EMOTICON END--> <!--EZCODE EMOTICON START :lol --><img src=http://www.ezboard.com/intl/aenglish/images/emoticons/laugh.gif ALT=":lol"><!--EZCODE EMOTICON END--> <!--EZCODE EMOTICON START :lol --><img src=http://www.ezboard.com/intl/aenglish/images/emoticons/laugh.gif ALT=":lol"><!--EZCODE EMOTICON END--> <br>I guess that ya'll are right eventually it will take Its place<br>at the head of the " Unreal " family<!--EZCODE EMOTICON START :rolleyes --><img src=http://www.ezboard.com/intl/aenglish/images/emoticons/eyes.gif ALT=":rolleyes"><!--EZCODE EMOTICON END--> !!lol<br> but I 'm hoping that they'll go back to the drawing and do a little less weed and crack for the next version of UT<br>!!! UT2005 maybe?? I hope so, Like I said , gonna stop typin and " LETS ROCK"!!!!!!!!as Mah says!!!<!--EZCODE EMOTICON START :rollin --><img src=http://www.ezboard.com/intl/aenglish/images/emoticons/roll.gif ALT=":rollin"><!--EZCODE EMOTICON END--> <!--EZCODE EMOTICON START :rollin --><img src=http://www.ezboard.com/intl/aenglish/images/emoticons/roll.gif ALT=":rollin"><!--EZCODE EMOTICON END--> <!--EZCODE EMOTICON START :rollin --><img src=http://www.ezboard.com/intl/aenglish/images/emoticons/roll.gif ALT=":rollin"><!--EZCODE EMOTICON END--> <br> ps Can we start a " poor Trigon needs a Radeon 9700 fund" ??????LOL!!!!!!!!<!--EZCODE EMOTICON START :rollin --><img src=http://www.ezboard.com/intl/aenglish/images/emoticons/roll.gif ALT=":rollin"><!--EZCODE EMOTICON END--> <!--EZCODE EMOTICON START :rollin --><img src=http://www.ezboard.com/intl/aenglish/images/emoticons/roll.gif ALT=":rollin"><!--EZCODE EMOTICON END--> <!--EZCODE EMOTICON START :lol --><img src=http://www.ezboard.com/intl/aenglish/images/emoticons/laugh.gif ALT=":lol"><!--EZCODE EMOTICON END--> <!--EZCODE EMOTICON START :lol --><img src=http://www.ezboard.com/intl/aenglish/images/emoticons/laugh.gif ALT=":lol"><!--EZCODE EMOTICON END--> <!--EZCODE EMOTICON START :lol --><img src=http://www.ezboard.com/intl/aenglish/images/emoticons/laugh.gif ALT=":lol"><!--EZCODE EMOTICON END--> <!--EZCODE EMOTICON START :lol --><img src=http://www.ezboard.com/intl/aenglish/images/emoticons/laugh.gif ALT=":lol"><!--EZCODE EMOTICON END--> <br> <br> <br> cya later SAL , your the greatest!! <br> <br> your Fraggin Friend, Trigon <!--EZCODE EMOTICON START :D --><img src=http://www.ezboard.com/intl/aenglish/images/emoticons/happy.gif ALT=":D"><!--EZCODE EMOTICON END--> <!--EZCODE EMOTICON START :D --><img src=http://www.ezboard.com/intl/aenglish/images/emoticons/happy.gif ALT=":D"><!--EZCODE EMOTICON END--> <p></p><i></i>

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 Post subject: two bits
PostPosted: Tue Feb 11, 2003 9:18 am 
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Posts: 63
Well i might as well put in my two bits. I was playing UT2003 for a while on my buddy's PC (my fingers kept bursting into flames!) and i think there were a number of things i found interesting and annoying. The announcer is the #1 annoyance factor...nuff said. I REALLY like the blood spurts from the enforcers[?]. I do not like the slow gameplay, i didnt try to set up a practice match and crank up the game speed, i just played on the internet. I felt like the other players were kind of unaware of their surroundings judging by the way they moved and reacted to things. One thing I did find too distracting was that characters are much to hard to distinguish at great distances. movement becomes jumbled witht the environment [which MAY or may not be more 'real'] . The nullified weapons is a bit distracting, but the time you have to train a weapon on someone is greatly increased it seems ( i was followin people with just the enforcers and able to keep my crosshairs pinned!) The graphics are great, but at the same time they seem a bit over-artsy, like in quake. Too romantic for me. i like the reality the environments in UT lend themselves too. And this is a departure point for me and Salmo, I disagree that changing the game as much as they did still makes it a UT game. it isn't. Gameplay is too diffeerent. I think that I was waiting for the next evolution of UT. MEGA advanced skins (facial movements coordinated with taunts and such), refined and expanded environments (thats one thing i DO liike about UT2003 is that the detail of the environment makes it much more difficult to move, very real, very hard), refined/advanced weapons (wouldnt you lie to see a sniper rifle JAM!! or a redeemer suddenly veer off course because you fired it too clolse to a wall and it sheared off a tail fin? reality is what this type of game is striving for so make it have the inequities of real life)) . The game will advance]UT2003] look at how rich UT got in what? 4 years? <p>www.marshallhoyt.com<br><br>Humanity is a plague unto itself....save the planet, kill yourself!!!</p><i></i>


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 Post subject: two bits
PostPosted: Tue Feb 11, 2003 9:22 am 
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Well i might as well put in my two bits. I was playing UT2003 for a while on my buddy's PC (my fingers kept bursting into flames!) and i think there were a number of things i found interesting and annoying. The announcer is the #1 annoyance factor...nuff said. I REALLY like the blood spurts from the enforcers[?]. I do not like the slow gameplay, i didnt try to set up a practice match and crank up the game speed, i just played on the internet. I felt like the other players were kind of unaware of their surroundings judging by the way they moved and reacted to things. One thing I did find too distracting was that characters are much to hard to distinguish at great distances. movement becomes jumbled witht the environment [which MAY or may not be more 'real'] . The nullified weapons is a bit distracting, but the time you have to train a weapon on someone is greatly increased it seems ( i was followin people with just the enforcers and able to keep my crosshairs pinned!) The graphics are great, but at the same time they seem a bit over-artsy, like in quake. Too romantic for me. i like the reality the environments in UT lend themselves too. And this is a departure point for me and Salmo, I disagree that changing the game as much as they did still makes it a UT game. it isn't. Gameplay is too diffeerent. I think that I was waiting for the next evolution of UT. MEGA advanced skins (facial movements coordinated with taunts and such), refined and expanded environments (thats one thing i DO liike about UT2003 is that the detail of the environment makes it much more difficult to move, very real, very hard), refined/advanced weapons (wouldnt you lie to see a sniper rifle JAM!! or a redeemer suddenly veer off course because you fired it too clolse to a wall and it sheared off a tail fin? reality is what this type of game is striving for so make it have the inequities of real life)) . The game will advance]UT2003] look at how rich UT got in what? 4 years? I cant wait to see how ut2003 changes. I was just hoping that the UT I know and love was going to make it to the next leve...when in essence it should have been called UT2003:The Quakening!<br>HAHAHAHAHAHA<br><br>I'll expand on these thoughts as you all type furtively!<br><br>//\isanthrope <p>www.marshallhoyt.com<br><br>Humanity is a plague unto itself....save the planet, kill yourself!!!</p><i></i>


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 Post subject: Re: two bits
PostPosted: Tue Feb 11, 2003 4:25 pm 
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Finally, Mysanthrope... We are in agreement! <!--EZCODE EMOTICON START ;) --><img src=http://www.ezboard.com/intl/aenglish/images/emoticons/wink.gif ALT=";)"><!--EZCODE EMOTICON END--> <p>The Jargonaut<br></p><i></i>


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