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 Post subject: UT 2003 - for SALE!!
PostPosted: Sat Feb 08, 2003 7:27 am 
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Hey !! I 've had it with this game!!! anybody that's interested in buying it or trading for it can contact me on AIM anytime this weekend!! The reason that I'm selling it is to get another game that I 'd like to get.<br>It also has the game guide with it too!<!--EZCODE EMOTICON START :D --><img src=http://www.ezboard.com/intl/aenglish/images/emoticons/happy.gif ALT=":D"><!--EZCODE EMOTICON END--> <br> cya later.Tri<br> <br> AIM= joefbot1 <p></p><i>Edited by: <A HREF=http://pub44.ezboard.com/bschwantzsredeemerarenaserver.showUserPublicProfile?gid=trigon@schwantzsredeemerarenaserver>Trigon</A> at: 2/8/03 6:28:51 am<br></i>

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 Post subject: C'mon man. What's wrong?
PostPosted: Sat Feb 08, 2003 6:19 pm 
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Sounds bad. What happened that you'd go to such lengths to get rid of this game? I'll try to help if I can and I sent you the UMOD you needed by the way for the duplicate environment you want to make.<br><br>Hermskii <p></p><i></i>

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 Post subject: Re: C'mon man. What's wrong?
PostPosted: Sat Feb 08, 2003 7:48 pm 
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Just can't get it to really run well like I think it should , and the whole" feel " of the game is just weird!!<br>cya later ,Tri <p></p><i></i>

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 Post subject: lol
PostPosted: Sat Feb 08, 2003 10:47 pm 
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You mean you haven't tried playing the redeemer arena that Herm has put up? <br><br>I would hold onto it, just for when we all start playing 2K3 redeemers! I think many of us are waiting for someone to change the way the guided missiles fly. But the left-click shooting of the missile is very very cool!<br><br>"Hang in there."<br><br>Mahatma<!--EZCODE EMOTICON START :hat --><img src=http://www.ezboard.com/intl/aenglish/images/emoticons/pimp.gif ALT=":hat"><!--EZCODE EMOTICON END--> <p></p><i></i>

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 Post subject: Re: lol
PostPosted: Sun Feb 09, 2003 12:15 pm 
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trigon,<br><br>yes the 'feel' of ut2k3 is very different than UT1 (or UTClassic, whichever you want to call it), but don't get rid of it just yet. If you were expecting "UT but with cooler graphics" then you're bound to be disappointed by UT2k3, because it is a different game in many ways -- both obvious and subtle. Having played only ut2k3 since it first appeared on shelves, I can say, however, that once you make the adjustment to the new game that it is just as rich and interesting as UT1. Even if we think only about the redeemer arena (which, honestly, you shouldn't limit yourself just to that, at least not yet -- you should explore the game in various flavors since it has a lot to offer -- i know that's blasphemy here on SRA, but ... well it had to be said anyway!), the possibilities of the new moves, adrenalin, intricate static meshes on maps, the lack of the obvious targetting of opponents in guided missile mode, spawn protection, greater movement speed, larger maps ... just those things alone will make ut2k3 a challenge and interesting to master. They will change how redeemer arena is played. Isn't that a good thing? If it was just UT but with cooler graphics, I know I'd be bored with it that much faster ... it's wonderful to have a rich, interesting, visually spectacular (the 'rag doll' effects are just too cool for words!!!) game to master -- some skills still move over from UT1 just fine; others dont. Figuring out which is which is part of the challenge and part of the fun. Don't ditch the game just yet -- the redeemer arena servers so far (both Schwantz's and HoH) are usually just bots and one or two people ... that's ALWAYS frustrating (even in UT1) because the bots use the redeemers so stupidly. I think that frustration will end once more people make the switch and the servers fill up more. In the meantime, try playing UT2k3 with normal weapons, or ctf, or bombing run, or instagib, or DDOM ... and play ONLINE (the single-player mode of the game sucks frankly and i've never even bothered beating it). Focus on learning how to move ... the new moves (double jumps, ramp jumps, wall dodges, dodge-jumps) are not always easy to master and take some practice. (You should see some of the places my clan has found on some maps -- long series of really tough jumps/dodges/dodge-jumps to get to REALLY inaccessible spots way high up on some maps.) In the end, those skills will be worthwhile even if you play mostly redeemer arena: you'll be able to dodge-jump behind or on top of obstacles to avoid being fragged or get to spots where no one else can reach you. I'd say keep at the game -- it's even deeper and richer than UT and it will reward your time and effort at mastering it! Just don't expect it to play the same as UT1; it's a different game! :-) <br><br>oh, and one more tip, depending on exactly which 'flavors' of ut2k3 you play (whether you play DM, CTF, BR, or DDOM, normal weapons, instagib, regular gravity, low-gravity, etc.) the retail maps are not always the best, even though they look great. server surf until you find some that play the type of games you like and that have good pings to you. and, even more important, those servers should be places where you get your ass handed to you almost every time. Same as what happens on SRA and CG's: too many people expect to dominate too fast and leave a server where they're being owned. They forget that the quickest way to improve is to play with people who are better than you and watch what they do, learn their moves, figure out WHY they're beating you. and then play, play, play against them ... this is, actually, i think easier in other game types than redeemer arena for the simple reason that most of the time in RA you don't actually see what your opponent is doing to beat you, while in most other versions of UT/UT2k3 you can see what they're doing more easily. (one tip: learn how to record demos so you can replay games to see how the winners are doing it ...) anyway, i'll stop here and hope you don't sell the game off after such a short tryout ... it really is worth making the adjustment imho. <p></p><i></i>


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 Post subject: Very well said Salmo
PostPosted: Sun Feb 09, 2003 12:29 pm 
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I love it when people dump huge amounts of feedback in here. I couldn't have said it better Salmo. It's cool to see people with such passion in here. Way to be!<br><br>Hermskii <p></p><i></i>

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 Post subject: UT 2003 - for SALE!!...Not!!
PostPosted: Sun Feb 09, 2003 12:58 pm 
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Hey Salmo !! Thanks I guess I'll give at another go, after all that typing that you did I'd feel TERRIBLE!! If I did'nt!!!<!--EZCODE EMOTICON START :lol --><img src=http://www.ezboard.com/intl/aenglish/images/emoticons/laugh.gif ALT=":lol"><!--EZCODE EMOTICON END--> <!--EZCODE EMOTICON START :lol --><img src=http://www.ezboard.com/intl/aenglish/images/emoticons/laugh.gif ALT=":lol"><!--EZCODE EMOTICON END--> by the way, would you use the new patch ( ver. 2186) or the old one ( 2166) cause seems I remember seeing that you posted a warning about that patch being not too good and to use the old one??<br>Also , What do I got to do to get it to run from hard drive only..i.e. NO disc in drive!!! this drives me NUTS!!!lol<br> I hate having to put it in every time I want to play!!<!--EZCODE EMOTICON START :rolleyes --><img src=http://www.ezboard.com/intl/aenglish/images/emoticons/eyes.gif ALT=":rolleyes"><!--EZCODE EMOTICON END--> !!!Guess I'll cya on line again soon Salmo, thanks so much for your time and Patience for a stoopid Newb<!--EZCODE EMOTICON START :x --><img src=http://www.ezboard.com/intl/aenglish/images/emoticons/sick.gif ALT=":x"><!--EZCODE EMOTICON END--> <!--EZCODE EMOTICON START :x --><img src=http://www.ezboard.com/intl/aenglish/images/emoticons/sick.gif ALT=":x"><!--EZCODE EMOTICON END--> <!--EZCODE EMOTICON START 8o --><img src=http://www.ezboard.com/intl/aenglish/images/emoticons/nerd.gif ALT="8o"><!--EZCODE EMOTICON END--> !!!<!--EZCODE EMOTICON START :rollin --><img src=http://www.ezboard.com/intl/aenglish/images/emoticons/roll.gif ALT=":rollin"><!--EZCODE EMOTICON END--> cya'll later,Tri <p></p><i></i>

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 Post subject: Re: UT 2003 - for SALE!!...Not!!
PostPosted: Sun Feb 09, 2003 1:29 pm 
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trigon,<br><br>somehow i doubt you're a stupid newb! <!--EZCODE EMOTICON START :) --><img src=http://www.ezboard.com/intl/aenglish/images/emoticons/smile.gif ALT=":)"><!--EZCODE EMOTICON END--> and no thanks necessary -- i LOVE this game, so i hate to see people leave it so quickly! as for my 'warning' about the 2186, seems that it does increase load times a bit at the start of maps but the initial reports i'd heard about bad situations were mainly when the client had the patch but the server didn't. since then i think most servers have patched up to 2186, and so i did too. i've noticed no difference in play at all. one thing you might notice, however, is that your pings (in F1 and F6 or 'stat net') will look higher. from everything i've read, this is a case of earlier patches giving INACCURATE ping readings (too low!), and the 2186 patch finally gives a much more accurate ping display. essentially, this means that while the numbers will look higher now, you'll finally be seeing what you should have been seeing all along and hence the game will play the same as it was playing for you with the lower/false numbers of earlier versions. i've had NO problems after patching to 2186, so feel free to disregard my earlier "warning". (I almost always wait a short while, a couple days, a week or something, after a patch comes out just to make sure it doesn't have some awful glitch that messes everything up and requires a complete reinstall.) Also, i'm sure there are no-cd patches out there -- i don't use them, so i'm not sure where to go, but i'm positive if you run a google.com search you'll come up with many results. (just make sure you save your original .exe file safely so that when the next patch comes out you can upgrade -- patches won't work on the no-cd .exe files) one warning though, there are a lot of trojans out there in stuff like this -- the trojans usually try and steal your cd-key from your registry and then send it to some person(s) who will use it. So, make sure you're getting your no-cd patches from a REPUTABLE site and not some backwater warez place. infogrames ut2k3 boards are a great place to keep up on this sort of news if you're so inclined. and if you want your ass handed to you in insta CTF, you're welcome to find me at qF's Assylum (reg grav) and/or HoC's Barnyard (low grav) ... i'm usually playing as |qF|Careless or SaladShooter .... ;-) <br><br>Herm, as for 'passion' -- i guess i'm just a one-game guy -- found my perfect gaming "mistress" and have no desire to wander away from her! ... other than some minor dabbling in Baldur's Gate II and Diablo 2, i've played UT and now UT2k3 pretty much exclusively since the day Mahatma and another friend out here in Berkeley got me started -- that was over 2.5 years ago and i still play 2-6 hours a day almost every single day. something about ut/ut2k3 is ever-fresh for me i guess. although i do wander about and play some RA and every once in a great while some normal weapons or some DM or some BR now, it's pretty much instagib ctf (both reg grav and low grav) for me... it never gets old. *shrug* maybe i'm just easily amused or something since i never really have the desire to try any other games anymore ... i'm fraggly whipped or something! <p></p><i></i>


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 Post subject: Re: UT 2003 - for SALE!!...Not!!
PostPosted: Sun Feb 09, 2003 1:45 pm 
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trigon -- if you want something to work on, try doing some of these! <br><br><!--EZCODE AUTOLINK START--><a href="http://unreal.ingame.de/article.php?intID=28&intTemplate=2&intSite=3">unreal.ingame.de/article....&intSite=3</a><!--EZCODE AUTOLINK END--><br><br><br>(this is in german, but all you need to do is look at the pictures anyway! not all of these are easy by any means -- and they're just the start! for example, way down on the page the site shows you how to get the damage amp on december, ( <!--EZCODE AUTOLINK START--><a href="http://unreal.ingame.de/trickjumps/trickjump_december_1.jpg">unreal.ingame.de/trickjum...mber_1.jpg</a><!--EZCODE AUTOLINK END--> ) but my clan has found jumps that go up much further (two and three more jumps up) from that spot ... all the way up to the ceiling of the map actually ... very cool stuff and geothermal is the same way -- the big pipe in the center of the flag room on that map, on top of it is one of the spots we go to hide the opposing team's flag and there are two very different routes to get there ... lots of fun stuff to explore --- and NONE of this is with translocators -- just the normal movement keys.)<br><br>and i keep getting dns errors for this link below but it should work later (i think planetunreal is down atm but it was up yesterday)...<br><!--EZCODE AUTOLINK START--><a href="http://www.planetunreal.com/ut2003/moves/">www.planetunreal.com/ut2003/moves/</a><!--EZCODE AUTOLINK END--> <p></p><i>Edited by: <A HREF=http://pub44.ezboard.com/bschwantzsredeemerarenaserver.showUserPublicProfile?gid=salmosalad>Salmo salad</A> at: 2/9/03 12:52:59 pm<br></i>


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 Post subject: And now, Counter-Point.
PostPosted: Sun Feb 09, 2003 7:19 pm 
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Hiya Salmo. Haven't played against you, or met you, so I hope you do not take offense that I will offer up MHO.<br>I really hate the game. Sure, the graphics are awesome, but graphics mean little compared to gameplay. I just hate the way 2k3 plays. I gave it a chance, but I just think that it feels all wrong. To me, it plays and looks more like Quake 3 and less like UT and that bothers me. I hate the skins included with the game, and since I really don't like the gameplay, I don't want to waste time downloading new ones. If I could choose my team color, and voice, I might feel different. I don't want to have the same skin as someone else. Where are the Nali? The Cows? The REAL Skaarj? I miss my WAR MACHINE! And that awful announcer just grates my nerves. I know I can turn him off, but then I may miss something. The Rag Doll effect is cool, but not that cool. <br>...and why did they have to go and mess with the weapons? The sniper rifle is a joke, the translocators are very limited in range, the rocket launcher only shoots three rockets, (and I LOVE room spamming). Of course, they leave the shock rifle pretty much the same. Shock whores rejoice!! Sheesh, I really hate this game. <br>I am glad that you enjoy it. For the most part, I hope that it succeeds. I would have just done it differently. <p>The Jargonaut<br></p><i></i>


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 Post subject: And now, Counter-Counter-Point!
PostPosted: Mon Feb 10, 2003 3:44 am 
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jargonaut,<br><br>why on earth would i take offense? lol ... i know well enough that there are many different reactions to the game and the "it looks/feels like it's just quake4" is not a new or original criticism -- heard it many, many times before, so i'm not surprised nor offended at that reaction at all. In fact, when i first fired up the demo i had a similar feeling in regards to the way the weapons look and the pedastals they sit on in the maps. What follows isn't a flame or anything, just a different reaction to various points you raised. So, now it's my turn to say "hope you won't take offense" at my opinions! <!--EZCODE EMOTICON START ;) --><img src=http://www.ezboard.com/intl/aenglish/images/emoticons/wink.gif ALT=";)"><!--EZCODE EMOTICON END--> <br><br>As I read it anyway, your criticism of UT2K3, in the end, amounts to saying you wanted UT to stay as it was but with beefed up graphics. That's fine, and everyone is susceptible to bouts of 'nostalgia' (i wish it could have stayed how it was in the "good ole days") I suppose. There were aspects of it that initially bothered me too ... thought it was too jerky, didn't "feel" right. Now, after adjusting to it, I find that it actually flows better (you respawn faster for example so there's less downtime when you get fragged) and overall it's faster, more tense, more intense, richer, deeper in gameplay and skill, and prettier as well. The gameplay *is* different and obviously not to everyone's taste. Surely no one likes to feel like a newb all over again and UT2k3 is different enough that even some of the best UT instagibbers (which you would think would be the game style that would change the least!) I've ever seen are terrible at UT2k3 ... they pop on occasinally, get owned, and leave quickly, slinking away with a lame excuse or a "UT2k3 sucks!" ... many of them continue to live in the twilight world of UT because they refuse to go through the uncomfortable re-learning process: having to figure out even basic stuff all over again, having to admit you're not all that good yet and cant "pwn" everyone in sight -- others on the other hand have put in the hours and adjusted their gameplay and all of them that I've talked to believe UT2k3 is a better, richer game. Like most of them, I've come to realize that (FOR ME) the game is better now in almost every respect and I enjoy it more than ever before. <br><br>I happen to think Epic has ADDED dimensions to gameplay, making it more nuanced, richer and less easily mastered. After a period of intensive practice and adjustment, I've found that I play better at UT2k3 than I ever did at UT -- my shot is more accurate, i move better, etc. I chalk that up to the fact that the new elements of UT2k3 required me to get out of my 'lazy' ruts that i'd fallen into with UT and thus adapt, grow, and change and that process has improved my game immensely. An example of this would be the "cluttered" tight indoor maps of UT2k3. They are filled with tons of static meshes (columns, small pipes, ropes, protuberances, etc.) that you can hang up on, bump into, etc. Many people complain about this stuff, but navigating around it quickly and accurately is a key skill that once mastered gives the good player a distinct advantage. UT maps, in contrast, are blocky, open, with straight, flat walls and very few things to get caught on. Surely, UT maps are easier to navigate through cleanly (noob-friendly!), but being able to move fast, backwards, without getting stuck, in UT2k3 becomes a skill one has to work at, not something you can do right away. I guess I see that as a positive thing -- it requires more skill and an intimate knowledge of each map and consequently, rewards that skill and knowledge more decisively. It's an addition that I find very valuable now and hardly constitutes a 'flaw' in gameplay for me. The same could be said for the wonderful outdoor terrains in ut2k3 -- they are without doubt more difficult to navigate and aim on than the old outdoor maps for UT, but I can only say that's a good thing: playing CTF-Maul is just a fabulous experience and there wasn't a single outdoor map in UT that could even begin to touch how much fun that map is to play! Not only is it gorgeous in detail and look, but it rewards intimate knowledge of the map, its terrain, and skillful use of ALL the various features on the map. And to top it off, it's fun as hell to play!<br><br>Many of the things you seem to miss most in UT (skins of skaarj, cows, war machines) were things that didn't ship with UT retail and were only added over time -- in that sense, you're comparing UT after several years of intensive modding and community input and development to the out-of-the-box retail UT2k3. I suspect the same thing will occur with UT2k3 as well: it will acquire more customizable content as time goes on and the gaming community adds maps, skins, voicepacks, textures, mods, mutators, etc., etc. <br><br>Of course, from your perspective, there is far less hope that things will improve as far as basic "gameplay" -- if you don't like it, there's probably little hope that things like the scale, movement rates, special moves, etc. are gonna change in any fundamental way. As you seem very decided in your opinion ("I really hate this game"), I'm quite sure that there's nothing I could say to change your conclusion/impression that the gameplay is poor -- as they say: "there's no accounting for taste". (Actually, there *IS* accounting for taste, but it's a handy rule of thumb when dealing with individuals and their preferences.) If you don't like it, no one will force you to play it and i'm sure there will always be a few stray UT servers out there for years and years and years to come. Personally, I find that while a few parts of gameplay have indeed changed for the worse, almost all the changes have been for the better: the result is a game that is richer, has more nuances, takes more skill, more practice to master, and thus is a more fulfilling gaming experience. A key example is the new moves that were added (some admittedly stolen from Quake): double jumps, wall dodges, ramp jumps, etc. They add a whole dimension of new skill and open up possibilities for people to grow and improve that simply weren't there in UT. Again, for me, it makes UT2k3 deeper, more challenging and thus, more fun as I master these new elements and nuances. Another notable addition is Bombing Run -- a whole new game type that is just incredibly fun to play and requires loads of teamwork as well. Simply a brilliant idea that's a blast to play! <br><br>I guess i had almost a totally opposite reaction to the skins as you did, although perhaps for the very first day or so I too moaned over the loss of the "clean" lines (almost like an old-style Marvel Comicbook) of UT skins. But that passed very quickly for me, and I fast grew to like the skins in 2k3, for they too make it a richer, deeper, more interesting game. They are distinctive in many ways, unlike the cookie-cutter UT ones. By "cookie cutter", i mean all the guys really looked the same and the women too, except for the colors and a few details: in proportion, movement, size, they were all pretty much "cookie-cutter" to each other. Not so any more. The skins now are individuals and vary in all sorts of ways -- they even have distinctive animations that make them VERY different to aim at, unlike UT where all the animations were the same. (The exception were the stupid cows, which weren't included in the retail game and were not even correlated with their hitboxes at all -- headshots had to be aimed off the skin entirely!!!!) Now the skins move differently and some are decidedly harder to hit because of their animations ... others are less deceptive in their motion animations (and hence simpler to see which way they're moving or going to move), but smaller and thus harder to see. When I encounter someone playing with an unpopular skin, I usually find myself struggling for awhile until I master how that particular skin moves in different situations. I think this is a GREAT feature. Not only is the end result balanced, but it allows each player to choose which attributes they want: do you want to be more visible but harder to hit at close-range, or less visible but easier to hit close up? All sorts of decisions and adjustments are now required. It makes the game as a whole that much more richer and more challenging to master. As for the war machine? The new robot skins beat those old war machine ones hands down in terms of detail, sophistication, movement... in my eyes anyway. (Only things lacking on the new robots are the sexy firm breasts of the female war machines ... otherwise, there's no comparison for me since the UT war machines looked just like all the other models only with metallic skin and a robotish face). <br><br>You're right about the annoying announcer, and as you note, you can turn it off. But there's no reason to miss any of the the 'important' messages since they show up on your console as text (and now you can set how long you want those text messages to stay up on your screen and the size of the font even): no reason at all to suffer through that voice or do without information. Furthermore, the epic bonus pack will be adding some new announcers, including a sexy female voice if the reports are true. <br><br>I won't comment on the 'weapons' situation much because I don't play normal weapons except on very rare occasions. I will say this, however, that almost all the weapons were made less deadly in one way or another ... that includes the shock rifle (the combo is harder to pull off now as it requires even greater accuracy and the explosion of the combo is smaller in area than it was in UT -- many doorways and the like cannot be completely covered in a blast from the shock combo).<br><br>Anyway, I'll stop here so I don't sound like a total fanatic <!--EZCODE EMOTICON START ;) --><img src=http://www.ezboard.com/intl/aenglish/images/emoticons/wink.gif ALT=";)"><!--EZCODE EMOTICON END--> I played UT for years. I loved UT as it was the very first FPS game I ever played -- and I played it religiously, every day, for over 2 years. But when I made the switch to UT2k3 I told myself there was no going back and there were moments of nostalgia for the old game, but as I stuck with UT2k3 and went through the period of adjustment necessary I've discovered that underneath that "quakish" exterior is a game that is better in almost every respect than the old UT. <p></p><i></i>


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 Post subject: Re: And now, Counter-Counter-Point!
PostPosted: Mon Feb 10, 2003 3:47 am 
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P.S. can you tell i was suffering from insomnia and really really bored to have typed in that huge-ass tome of a reply? holy cow!!<br><br>P.P.S. If you think hearing m-m-m-m-monster kill is fun, wait till you hear "holy shit kill!" in ut2k3! lol <!--EZCODE EMOTICON START :rollin --><img src=http://www.ezboard.com/intl/aenglish/images/emoticons/roll.gif ALT=":rollin"><!--EZCODE EMOTICON END--> <p></p><i></i>


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 Post subject: Re: And now, Counter-Counter-Point!
PostPosted: Mon Feb 10, 2003 10:22 am 
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LOL. Wow, I always seem to get in the BIG post on this newsgroup. Yes, your analysis of me is mostly correct, and I am sure that, in time, the game will be refined to a point that is better for me to play. I now only play Redeemer arena in UT, so a change would do me good. I guess that deep down, I am disappointed that Epic Games decided to go with a Quake gameplay formula. Why change the game to your competitors style if (IMO) your game is superior? I have both Q3 and UT, and I think that UT is the superior game. <br>The graphics are great. BUT I will never forget the first time I saw UT CTF-Face. I sat there with my jaw on the floor. I did not get that feeling with this game. The textures are superior, but why did they not put it in a space setting that would just knock my socks off? <br>Since I play Redeemers only, I don't care about where to hit the models to get maximum effect, I care about where to hide and not get turned into chunks. So for you, I suppose that the game is better. For me, I'll just take the old, reliable UT, and play it for as long as I can. I believe that there will always be some players out there to challenge me, and I hope that the master server will not be taken down anytime soon. I am an old schooler, and I guess that I don't like change. I will keep UT2K3 on the shelf, and maybe one day, get it out and give it another try. Until then, BRING ON THE NALI COWS!!! <p>The Jargonaut<br></p><i></i>


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 Post subject: Re: And now, Counter-Counter-Point!
PostPosted: Mon Feb 10, 2003 11:05 am 
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Joined: Thu Jan 09, 2003 4:32 pm
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spoken (or typed) like a true diehard fan! <!--EZCODE EMOTICON START :) --><img src=http://www.ezboard.com/intl/aenglish/images/emoticons/smile.gif ALT=":)"><!--EZCODE EMOTICON END--> i'm sure epic will keep the master server up for years still -- there are still MILLIONS of copies of UT out there. <br><br>as for getting into the 'monster' posts, maybe it's just that you post stuff people think is worth responding to in detail! that's a good thing i think... or maybe you're always sparring with people with WAY too much time on their hands! <!--EZCODE EMOTICON START :p --><img src=http://www.ezboard.com/intl/aenglish/images/emoticons/tongue.gif ALT=":p"><!--EZCODE EMOTICON END--> <br><br>it's ALL good! <p></p><i></i>


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 Post subject: Re: And now, Counter-Counter-Point!
PostPosted: Mon Feb 10, 2003 3:29 pm 
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Joined: Tue Dec 24, 2002 5:58 am
Posts: 515
Location: A kitchen of course!
Uhhh...Did I cause all this??<!--EZCODE EMOTICON START :lol --><img src=http://www.ezboard.com/intl/aenglish/images/emoticons/laugh.gif ALT=":lol"><!--EZCODE EMOTICON END--> <!--EZCODE EMOTICON START :lol --><img src=http://www.ezboard.com/intl/aenglish/images/emoticons/laugh.gif ALT=":lol"><!--EZCODE EMOTICON END--> !!!! Hey guys!! ya'll as usual are talkin WAY over my head!! let's start with " Quake" , Yes ..I "quake" everytime I get ino a game with ya'll<!--EZCODE EMOTICON START :rollin --><img src=http://www.ezboard.com/intl/aenglish/images/emoticons/roll.gif ALT=":rollin"><!--EZCODE EMOTICON END--> <!--EZCODE EMOTICON START :lol --><img src=http://www.ezboard.com/intl/aenglish/images/emoticons/laugh.gif ALT=":lol"><!--EZCODE EMOTICON END--> <!--EZCODE EMOTICON START :lol --><img src=http://www.ezboard.com/intl/aenglish/images/emoticons/laugh.gif ALT=":lol"><!--EZCODE EMOTICON END--> !!As for me , guess I payed good money for it gonna give the thing another chance and fire it up again<!--EZCODE EMOTICON START :rollin --><img src=http://www.ezboard.com/intl/aenglish/images/emoticons/roll.gif ALT=":rollin"><!--EZCODE EMOTICON END--> <!--EZCODE EMOTICON START :rollin --><img src=http://www.ezboard.com/intl/aenglish/images/emoticons/roll.gif ALT=":rollin"><!--EZCODE EMOTICON END--> but I agree alot too with Jarg in that UT1 will ALWAYS be 1st and foremost In my heart!!! it was the 1st FPS and it STILL ! never ceases to amaze and delight me every time I light the candle on it!!lol but there is no comparing the HUGE difference in the two games !!! they are entirely different games!!<br>Like the review in Computer Gaming World put it : "Is it a good game?? yes , .. But it's no Unreal Tournament!!!I think that pretty much Says it all don't ya'll??????<br>Even now there is STILL more UT1 severers avaible than there is UT2003!!! I think that says VOLUMES!! about the ability of that game to still hook people even if the " eye candy" doesn't just set the world on fire anymore!!I say it will be around for some time and Could never be forgotton any time soon. I guess there is some real twisted folks at epic, cause some of the Characters , Im sorry here SALMO , but they're JUST PLAIN STUPID!!!<br>I mean they don't have anymore creativity than that!!!<br> like the dead S&M girls, or the sick and twisted clowns??? I don't get it!!!<!--EZCODE EMOTICON START >: --><img src=http://www.ezboard.com/intl/aenglish/images/emoticons/mad.gif ALT=">:"><!--EZCODE EMOTICON END--> <!--EZCODE EMOTICON START >: --><img src=http://www.ezboard.com/intl/aenglish/images/emoticons/mad.gif ALT=">:"><!--EZCODE EMOTICON END--> oh well ... thats my big beef with it ,the Character classes, say what you will Salmo, they could have done WAY !!! better if they'd just tried...i.e. more alien skins.. more variety of human<br>skins...etc... Thats just my opinon though ,I 'm hoping that the Modders and skinners get some good stuff going<br>so that we have better maps and Characters to choose from, and I HOPE.... an ASSAULT MOD .TOO!!!!<!--EZCODE EMOTICON START :rollin --><img src=http://www.ezboard.com/intl/aenglish/images/emoticons/roll.gif ALT=":rollin"><!--EZCODE EMOTICON END--> <br> well gonna stop typin and start loading this back on my computer<!--EZCODE EMOTICON START :lol --><img src=http://www.ezboard.com/intl/aenglish/images/emoticons/laugh.gif ALT=":lol"><!--EZCODE EMOTICON END--> <!--EZCODE EMOTICON START :lol --><img src=http://www.ezboard.com/intl/aenglish/images/emoticons/laugh.gif ALT=":lol"><!--EZCODE EMOTICON END--> and as Mahatma says it so well" LETS ROCK"!!!!!!!<!--EZCODE EMOTICON START :lol --><img src=http://www.ezboard.com/intl/aenglish/images/emoticons/laugh.gif ALT=":lol"><!--EZCODE EMOTICON END--> <!--EZCODE EMOTICON START :lol --><img src=http://www.ezboard.com/intl/aenglish/images/emoticons/laugh.gif ALT=":lol"><!--EZCODE EMOTICON END--> <!--EZCODE EMOTICON START :lol --><img src=http://www.ezboard.com/intl/aenglish/images/emoticons/laugh.gif ALT=":lol"><!--EZCODE EMOTICON END--> <!--EZCODE EMOTICON START :lol --><img src=http://www.ezboard.com/intl/aenglish/images/emoticons/laugh.gif ALT=":lol"><!--EZCODE EMOTICON END--> cya later Tri<br> <p></p><i></i>

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