The DOU server uses a statistic called Efficiency to judge how people are doing. This is simply a ratio of frags to deaths. I have decided to make the scoring in this tournament dependant on the players efficiency.
The formula is simple. FRAGS * EFFICIENCY = SCORE
Let's look at the sample below.
Player Frags Eff. Score
Player A 30 50% 15
Player B 28 67% 18.76
Player C 25 80% 20
Player D 20 95% 19
Player E 15 50% 7.5
Player F 12 70% 8.4
Player G 5 100% 5
Player H 1 90% 0.9
As you can see, Player A won the game, BUT for tournament scoring, Player C was the best.
This will, in effect, put everyone on more even grounds. Runners and Gunners will have to be very careful not to die too many times, or their high frag count will be offset by their eff. Hiders and Guiders will have a high eff. but maybe not a high frag count.
There will be 10 maps played. These maps will be determined by the players using mapvote. It will be interesting to see who votes for what, as everyone has their favorites. I imagine that this will be a chess match in itself.
Each persons two lowest scores will be thrown out and the final score will be an average of the remaining 8 scores. More on this later.
I will be the score keeper, as this will be the first official tournament between SRA and DOU. I have been a member of SRA for years, and I am also now a recruit for DOU. I will be completly fair and honest in judging the tourney. I invite everyone to take screenshots of the final scores to keep me honest.
One last thing. To receive a final score, a player MUST play in eight of the ten maps. This is in case of disconnect, or real life issues. This is why the two lowest scores for each player will be thrown out.
Well folks. There ya have it. This gives everyone a little to think about for thier game plan.
If you have any other suggestions, please share them in this thread on whatever board you read it on.