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 Post subject: Thanks!
PostPosted: Fri Oct 15, 2004 4:14 pm 
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Noted. Thanks!

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 Post subject:
PostPosted: Fri Oct 15, 2004 9:08 pm 
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Hey DM and Herm, I was playing that map, and I heard a guy say to " be sure to kill all of the monsters before crossing the finish line, or the map will reset"

At the end, the the door opens after the big monster dies. But you have to make sure to kill the over little monsters running around before going out.

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 Post subject:
PostPosted: Fri Oct 15, 2004 9:34 pm 
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Server seems to be stuck on GiantBoss1 now, and it won't even download...crashes UT

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 Post subject: Hmmm
PostPosted: Sat Oct 16, 2004 7:20 am 
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These maps seem to be giving me much trouble. I've fixed about 8 of them so far have only made it to the ones starting with G so so far. Bummer. Anyway, my main playing box is getting stupid so I'm reinstalling it this morning. This will take a few hours at least and then I will address the map issues. Till then, I will reset the server back to map 1 and it should take most of the day to get back up to the G maps. More later and I can't tell you how grateful I am for all of the input about how its running and when it's choking. Thank you!

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 Post subject:
PostPosted: Sat Oct 16, 2004 9:44 am 
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No trouble giving u updates on the server problems and bigi did think about that the first 3 times i played but the 4 did finish the game with no monsters left and still did it, was the fourth time i saw the xmaps problem come up on screen i tried to tell them the 2nd and 3rd time not to run down the tunnel but they dont listen luckily the 4th time few players that knew mh were in so it was finished correctly

Dark :roll: :roll: :roll: :twisted: :twisted: :twisted:

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 Post subject: I have seen the error in the logs. It is an xmap error.
PostPosted: Sat Oct 16, 2004 10:05 am 
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I will fix it when I get my system back up again.

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 Post subject:
PostPosted: Thu Oct 21, 2004 12:24 pm 
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another stuck map operation overlord played it a few times complete no monsters left both times still on there.

Dark :roll: :roll: :twisted: :twisted:

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 Post subject: OK,
PostPosted: Thu Oct 21, 2004 5:00 pm 
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Here is the deal. I don't have time to try them all so i set it to run 32 at a time. If the next map is bad, it will replay the last map. If it gets to the end, it will replay the final map in cycle. That's why it's getting stuck. I've already fixed bad file names on at least 15 of them so they will download properly. I have made it through the letter "O" in the alphabet so far with this test method. It isn't working well so I'm changing some stuff. 1 adding bonus packs to increase player skin's options. 2 Changing the MapVote type to another option if I can figure it out. 3. can't remember, will come back and post when I do. Hehehehe. Go Astros to which I must add, we are already winners just going this far being this is the farthest the team HAS EVER GONE!

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 Post subject: All is good
PostPosted: Thu Oct 21, 2004 9:07 pm 
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Man this mod is fun! Many more good maps than I remember too. If you pick a map and get a different one than the one you picked failed. Tell me it's name so I can fix it or remove it. Thanks! This is much more fun playing in teams of about 5 as we have been all night. Maybe we still need to work on the teamwork aspect more. Fun all. Thanks!

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 Post subject: YAY
PostPosted: Thu Oct 28, 2004 7:52 pm 
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We've seen many of the regs so far. I'd like to see more of the ones who have shown up. A few were in for a sec and then gone. You have to give this at least 5 maps. Many are very different and several are very fun like Hispeed and nightmare house. Expect to die but it doesn't matter as you can as much as you want to and still respwan. Try it. It's a blast especially with Nameless, Bigi, Blondie, or Scify to guide you through. Later.

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 Post subject: 10 for 10
PostPosted: Fri Oct 29, 2004 8:30 pm 
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We had a full house last night for the first time that I've seen. It's been at pretty full for most of the day too. It crashes a lot I've noticed and I can only think to blame it on the code. I will set it up as a service soon so it will reboot itself. Anyway, we are having fun! If you haven't tried it, do it. Like I said before, try to make sure one of the regulars is there to assist you so you understand what is going on. Certain monsters seem to respawn no matter how many times you kill them. If that happens, the map maker made it that way. Some monsters will kill you 30 times before you finally beat them etc etc. Give it a shot and have fun. Later!

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 Post subject:
PostPosted: Mon Nov 01, 2004 5:16 pm 
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Yea !! it was a blast 8) ...........lots of fun ,even on my slow ass 56K conection :lol: .............later ...............


Iron Chef



PS ..........getting there now ....only 3 more classes till externship and I'll be through with school!! :D :D :D

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 Post subject: Yay Chef!
PostPosted: Mon Nov 01, 2004 5:49 pm 
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Way to be man! Congrats on your efforts. Hope this all pays off as you hope. Hard to make a big change like this one and all. Good luck and keep it up!

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 Post subject:
PostPosted: Mon Nov 01, 2004 7:52 pm 
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Iron Chef wrote:
Yea !! it was a blast 8) ...........lots of fun ,even on my slow ass 56K conection :lol: .............later ...............


Iron Chef



PS ..........getting there now ....only 3 more classes till externship and I'll be through with school!! :D :D :D

Very cool Tri god luck 8)

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 Post subject: MHM
PostPosted: Thu Nov 18, 2004 10:57 pm 
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OK! Here it is finally. I have put UTJMH on the Monster Hunt server. I have eneable a slow health regenerator and a very fast ammo regenerator. Health will regenerate up to 100 but a max of 200 hundred can be attained picking up health packs, health viles and finally Nali Plants. It is my opinion that the server is basically done with the exception of more maps and minor tweaks here and there. I'm prematurely calling it a success since I've seen it hit full capacity (12 players) several times now. If you haven't tried this yet, just do it! Send suggestions and maps that I don't have yet! Hurry!

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