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PostPosted: Fri Oct 08, 2004 12:35 pm 
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Location: Romeoville, IL. USA
OH and when I had the mod set to deemers with unlimited ammo, the deemers only had 2 rounds then it was empty even with unlimited ammo set in the Arena Mod config window. Odd?

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PostPosted: Fri Oct 08, 2004 12:36 pm 
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But you are adding the arena match to the mutator list right?
same place as the mapvote and qanouncer

if you want any help mate try me on aim or msn i will try to help 8)


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PostPosted: Fri Oct 08, 2004 12:55 pm 
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Yes indeed :)
In the mutator list I'm running...
Low Grav
MapVote
(all) Relics
Arena Mod

In the game I have translocator checked

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PostPosted: Fri Oct 08, 2004 2:32 pm 
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look in your unreal tournament systems folder. find the file 'EnhancedItems.ini'

make sure it reads like this:

[ArenaMatch.ArenaMatchMutator]
ArenaType=Botpack.WarheadLauncher
WeaponList=BotPack.WarHeadLauncher
bRemoveItems=False
bKeepHammer=False
bPlaceAmmo=False
bUnlimitedAmmo=True
bMaxAmmo=True
bMaxStartAmmo=True
bDisableArena=False
bRandomArena=False
bPlaceWeapon=True

[ArenaMatch.ArenaPhysicsMutator]
damageScale=1.000000
momentumScale=1.000000
SelfDamageScale=1.000000
WeaponSpeed=1.100000
PlayerSpeed=1.100000
JumpZFactor=1.000000
DesiredAirControl=0.300000
PlayerMass=1.000000
PlayerBuoyancy=1.000000
GravityScale=1.000000
MinGravity=0.000000
MaxGravity=0.000000
DefaultHealth=100
bSuperHealing=False
bNoSuperHealing=False

[EnhancedItems.EnhancedMutator]
bAlwaysCreateMPP=False



next, open your 'unrealtournament.ini' file or the ini file you are using for the server. Goto the section:
[Botpack.DeathMatchPlus]
bUseTranslocator=True

mack sure the translocator line is true


...to change your Game Speed, you can use the Arena Physics Mutator...it is also contain in that mod.

**Note: You have to have the server off when you edit these files, cause when you shut it down, it overwrites them with the current server game info. You can edit them in NotePad...btw

You can catch me on chat if you need someone to test.

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PostPosted: Fri Oct 08, 2004 4:50 pm 
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Location: Romeoville, IL. USA
I cut and pasted everything and checked the UT.ini file for trans enable.
I'm getting the same thing. Only 2 shots in the deemer ( with unlimited checked in the mutator config ) and no translocator.

This really doesn't make sence. The translocator should be there but it's not. :shock: :oops: :evil:

I'm keep hacking at it LOL

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PostPosted: Fri Oct 08, 2004 4:51 pm 
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I'm going to run it as per your setup, try it and see if anything jumps out at you :lol:

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PostPosted: Fri Oct 08, 2004 5:09 pm 
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man, I am currently waitin for that stanglove file to download...

EDIT:
Use the ArenaMatch122.zip

The other one doesn't seem to work anymore. Wierd. That should fix it. I fired it up and had the same problem. The other one still works fine.

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PostPosted: Fri Oct 08, 2004 6:10 pm 
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Yep ! :D That did the trick
All is well in server land.
I also removed Strangelove from the server packages.

Thanks a lot for all the help!!!!!!

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PostPosted: Fri Oct 08, 2004 6:18 pm 
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Works nice and the speed is great. Might put the force respawn on.

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PostPosted: Sat Oct 09, 2004 7:05 am 
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Good idea :lol: will do

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 Post subject: Nice
PostPosted: Sat Oct 09, 2004 7:17 am 
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I finally got around to playing it this morning. I hadn't realized it was a Deemer Server till I read more of this thread. I have added it to the "distinguished" list of Deemer Servers and gave it a Launch Link.

I thought it ran great. My ping stayed under 100. I enjoyed the Q Announcer too. I thought the deemers were a little too fast but that's just me griping. I thought I saw a variation with the MapVote were it blacked out the whole top of the screen and used a different font when displaying that the map was going to change but when I tried it again, it switched like normal. ??? I noticed a max of 11 players too. Odd number? Lots of bots too so I guess there will never be a long game which can be good too or you just have lots of really big maps. I liked that you took the time to name all of the bots after our favorite Disney characters. Nice work Mickey.

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PostPosted: Sat Oct 09, 2004 10:32 am 
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Scary

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