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 Post subject: Insane UT2K4 Deemer Mod Version 3A
PostPosted: Sat Sep 25, 2004 11:08 pm 
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Well, I finnaly did it. Here is the newest Redeemer mod for UT2K4. I made some modifications to the guiding of the missile to make it more like UT99. It was a lot of trial and error to get it to fly.

The following is a complete list of modifications:

Description: Removes pickups from map, all players have a deemer with unlimited ammo.
Weapon Mods:
1. The blast radius has been reduced to 75% of normal due to the large blast radius in UT2K4.
2. The rate of fire for the weapon has been lowered to 70% of normal to Maximize your
killin' experience.
3. Custom Blast due the bright flashes of the old one being annoying.
4. Reduced guided missle speed to 75% of normal due to control problems.
5. Modified guiding Hud with different textures to increase visibility and made normal
hud display while guiding.
6. Removed smoke trail from deemer and replaced it with a plasma trail.
7. Returns the player to their previous orientation after exploding a guided missle.
7b. If the missle was not detonated, it will still turn you the wrong way. Working on that.
8. Bots no longer shot down redeemer missles.
9. Removed the annoying denied announcement.
10. Decreased bot fire probability by 90% so they don't lay and spray anymore.
11. Modified Guiding of missile to be more like UT99.

download here:
http://users.adelphia.net/~armstrongba0 ... 004-3A.rar

http://users.adelphia.net/~armstrongba0 ... 004-3A.zip

please remove all previous versions of the mod from your computer so we don't have any version conflicts.

The new version is currently running on my server.

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 Post subject: Hahahha!
PostPosted: Sat Sep 25, 2004 11:55 pm 
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I was just about to email you to see if you were still working on this. I am considering putting out a Deemer server for UT2K4 and was hoping you'd make an updated mod. I will test your server on Sunday and check out the new version. Thanks on behalf of eveyone who won't actually thank you.

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 Post subject:
PostPosted: Sun Sep 26, 2004 12:45 am 
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cool bigi!

Damn, now I might actually have to go out and buy 2k4 ...

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 Post subject: Re: Insane UT2K4 Deemer Mod Version 3A
PostPosted: Sun Sep 26, 2004 3:09 pm 
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Location: French west coast
|3iGi wrote:
Well, I finnaly did it. Here is the newest Redeemer mod for UT2K4. I made some modifications to the guiding of the missile to make it more like UT99. It was a lot of trial and error to get it to fly.

The following is a complete list of modifications:

Description: Removes pickups from map, all players have a deemer with unlimited ammo.
Weapon Mods:
1. The blast radius has been reduced to 75% of normal due to the large blast radius in UT2K4.
2. The rate of fire for the weapon has been lowered to 70% of normal to Maximize your
killin' experience.
3. Custom Blast due the bright flashes of the old one being annoying.
4. Reduced guided missle speed to 75% of normal due to control problems.
5. Modified guiding Hud with different textures to increase visibility and made normal
hud display while guiding.
6. Removed smoke trail from deemer and replaced it with a plasma trail.
7. Returns the player to their previous orientation after exploding a guided missle.
7b. If the missle was not detonated, it will still turn you the wrong way. Working on that.
8. Bots no longer shot down redeemer missles.
9. Removed the annoying denied announcement.
10. Decreased bot fire probability by 90% so they don't lay and spray anymore.
11. Modified Guiding of missile to be more like UT99.

download here:
http://users.adelphia.net/~armstrongba0 ... 004-3A.rar

http://users.adelphia.net/~armstrongba0 ... 004-3A.zip

please remove all previous versions of the mod from your computer so we don't have any version conflicts.

The new version is currently running on my server.



Nice news !!!
Which is the name of your server ?
What kind of gaming ? (in the menu)

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 Post subject:
PostPosted: Sun Sep 26, 2004 3:56 pm 
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the name is Bigi's Insane Redeemer Areana, and usually shows up under deathmatch. But to connect, you have to open ip, and change the port to 7777....i

Our you can connect by clicking the link listed in Server IPs
UT2004://69.167.9.243:7777

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 Post subject:
PostPosted: Sun Sep 26, 2004 5:48 pm 
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FYI

downloading maps from my server is not advised. It would probably take a very long time.

The Following Map Packs are installed on the server. Other than that, all others are standard.

Epix bonus Pack
-http://download.beyondunreal.com/fileworks.php/official/ut2004/ut2004-ecebonuspack.exe

Community Bonuse Back 1 and 2
-http://www.planetunreal.com/cbp/

The following patches are also installed. Not sure if they contained any map updates but don't think so.

Patch 3236
-ftp://ftp.infogrames.net/misc/ut2004/patches/ut2004-winpatch3236.exe

Patch 3270
http://www.fileplanet.com/files/140000/140688.shtml

Patch 3323
-http://download.beyondunreal.com/fileworks.php/official/ut2004/ut2004-winpatch3323.exe

big thanks to scify and the one for several of those links.

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 Post subject: Whipped
PostPosted: Sun Sep 26, 2004 7:49 pm 
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Can you put up a link to a full size of your avatar Bigi? I want to print it and show it to people. I love it.

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 Post subject:
PostPosted: Sun Sep 26, 2004 8:47 pm 
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http://users.adelphia.net/~armstrongba0 ... magOne.jpg
http://users.adelphia.net/~armstrongba0 ... -Mar03.jpg

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 Post subject:
PostPosted: Sun Sep 26, 2004 9:22 pm 
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Location: In the wind, or wishing I was.....
Sweet news Bigi. Thanks again for your efforts. I may actually start playing 2k4 again.

My audio is a bit messed up; I think I may need to do a reinstall soon. Thanks for the links all. :)

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 Post subject:
PostPosted: Sun Sep 26, 2004 10:04 pm 
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Location: Roanoke,VA (USA)
And thank you Bigi for work so hard for this mod 8)
Play it some today whole better, I know glide it I use to see myself after i shot it no today at all 8) 8) 8) :D :D :D :D :D

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 Post subject:
PostPosted: Mon Sep 27, 2004 3:31 pm 
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And just to let you and everyone know.
Your server plays as smooth as butter.

Nice job, Bigi 8)


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 Post subject:
PostPosted: Mon Sep 27, 2004 5:37 pm 
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I take it that all this work was necessary because you can't use the redeemer only mod with the selection of the traditional UT99 weapons in preferences? Nothing's that easy I suppose?

I play tested the revised redeemer last night. It is a lot better, but still seems to fly like a bat out of hell when guiding. How much faster is it compared to a UT 99 redeemer? The bots were still trying to shoot it down by spamming the sky with redeemers. Too funny! :lol:

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 Post subject:
PostPosted: Mon Sep 27, 2004 8:09 pm 
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yeah those stupid bots...they still shoot at the guided deemer...they see it as a person. I can't seem to find the setting to stop that.

Thanks all for the words of encouragment.

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 Post subject: Yep
PostPosted: Wed Sep 29, 2004 7:24 pm 
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I like this one the most butttttttttttttttt... I'd change four things:

1. Slow down the deemer.
2. Make the explosion fiery orange and maybe the jet exhaust too.
3. Stop those bots from shooting at deemers.
4. Buy a router that won't mess with your ports so people can play.

The things I like most are:

1. That hud around the deemer is gone when guiding
2. Deemer flies better than the one in UT.
3. Orientation is correct when returning from guiding the deemer.
4. That this mod is still being worked on in the first place!

Nice work sir! Thanks for the magazine cover links too!

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 Post subject:
PostPosted: Thu Sep 30, 2004 7:13 pm 
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The speed is already set down to 75% of normal. I could lower it more. but it would fly slow on the bigger maps.

What if I try this (been putting some thought into it):

What if I start the guided missile at 25% of normal speed. then increase the speed upto 100% over a period of 3 seconds? I think once you get it going, it don't seem hard to fly, it seems to be just the initial shot that is causing me problems...
thoughts?

I can easily change the color of the blast...thats no prob. Might change it at least temporarily in my next revision.

I don't think the bots shoot at fired missiles anymore (correct me if you notice otherwise) but they still do shoot at Guided ones. It is because they see it as a pawn with your signature. They didn't do this in UT99, and I have tried everything to stop them. I think it is an AI control problem, which....I don't want to have to mod all of the bot controls.
I was thinking maybe when the bot sees the guided missile, I can trick it into thinking the missile is itself...if you kinda know what I mean. I don't know If I can do this without turning over control of the fire missile to the bot....but will look at it. I may also try to search out the targeting routine for the bot, if it is small enough, I may be able to mod it to make it ignore the Redeemer Warhead all together.

My router is fine...deal with it! I had it for a year and it ain't caught fire yet. If you buy the router, I will install it...:-)


Also, there are many settings in my mod I can change. One of them is allowing the object to use teleports...!

would anyone be interest in seeing that in the next mod? It may be neat to try.

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