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 Post subject: No limit Translocator mod out
PostPosted: Sun May 23, 2004 10:31 am 
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Location: Roanoke,VA (USA)
This small mutator gives your translocator infinite charge, so you can zip around maps with it as constantly as you like.
http://fraghouse.beyondunreal.com/dl.ph ... ocator.zip

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 Post subject: Finally!
PostPosted: Sun May 23, 2004 3:18 pm 
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I actually beat you to this one Scify. You must have gone to the FHI website like I did. I think I saw this there.

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 Post subject:
PostPosted: Sun May 23, 2004 4:19 pm 
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I don't thinks so I had for while.I haven't posted everything I found. I e mail it to jarg about 4/19/04.I only post it now there is chance in chance Fraghouse Invasion 2k4 server may has it small download.There are two post Fraghouse Invasion mod, one that fisrt come out and last one this week.I land their site I alway look around. 8) u want everything i found?

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 Post subject:
PostPosted: Sun May 23, 2004 8:16 pm 
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I tried it out...and really didn't see any difference in the translocator....

?

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 Post subject: Yep
PostPosted: Sun May 23, 2004 8:52 pm 
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You must have beat me then since I didn't see it until a week ago. Bigi, the difference is if you constantly shoot the translocator without the mod, it will run out of juice and you have to wait for it to power up again like the electric rifle type gun in UT2K3 and UT2K4. I think the translocator sux badly in these two versions compared to UT.

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 Post subject:
PostPosted: Sun May 23, 2004 10:27 pm 
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u know it has camra in this one u can see where u land.
Image

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 Post subject:
PostPosted: Mon May 24, 2004 10:25 am 
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It is actually a very simple mod and could easily be added to next version of the deemer mod...only one module to change. What do yall think?

...although, this mod can be ran in conjunction with the deemer mod as well...

I will take another look at it tonight...

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 Post subject:
PostPosted: Mon May 24, 2004 7:30 pm 
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8) 8) VERY COOL BIGI 8) 8)

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