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 Post subject: Using translocators with redeemers
PostPosted: Mon Nov 11, 2002 5:44 pm 
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You guys might remember last summer a discusion about trying to use translocators and redeemers. I had found a mod called "Arena match" that allowed you to select any weapon to use in an arena type match. This would also allow you to continue to use the translocator. The only problem with that mod was there was no unlimited ammo. You only got 2 shots and then you had to find ammo. Well that has now been fixed. You can find "Arena Match" at <!--EZCODE AUTOLINK START--><a href="http://www.koehler-homepage.de/Wormbo/download.html">www.koehler-homepage.de/W...nload.html</a><!--EZCODE AUTOLINK END--><br><br>Just select Unreal Tournament weapons and then redeemer in the config. for the mod and then make sure you have use translocators selected.<br>Give it a whirl and maybe we can use it. <p></p><i>Edited by: <A HREF=http://pub44.ezboard.com/bschwantzsredeemerarenaserver.showUserPublicProfile?gid=iceman@schwantzsredeemerarenaserver>Iceman</A> at: 11/11/02 4:45:32 pm<br></i>


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 Post subject: Re: Using translocators with redeemers
PostPosted: Mon Nov 11, 2002 7:05 pm 
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Joined: Wed Jul 17, 2002 8:28 pm
Posts: 112
yea hermyput it on ure servers! nice job icy boy <p></p><i></i>


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 Post subject: Re: Using translocators with redeemers
PostPosted: Mon Nov 11, 2002 7:12 pm 
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In regular UT, I am a X-loc whore. If this is possible, then I'm all for it. <p>The Jargonaut<br></p><i></i>


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 Post subject: Re: Using translocators with redeemers
PostPosted: Mon Nov 11, 2002 8:19 pm 
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You too eh Jarg? I love that little gadget, it small, discrete and best of all you never run out of ammo...er...I mean translocator modules. <p>"Strange women lyin' in ponds distributin' swords is no basis for a system of government! Supreme executive power derives from a mandate from the masses, not from some farcical aquatic ceremony! You can't expect to wield supreme executive power just because some watery tart <br>threw a sword at you!" - :)<br>DeaD_SuN</p><i></i>


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 Post subject: It shall be done!
PostPosted: Mon Nov 11, 2002 8:53 pm 
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I tested the new mod. It works pretty good. I like the instruction set too. Clear enough for me to figure it out. It's true. It works very well. The bots don't have redeemers until they try to shoot. Till then, they have translocators. Initially, I don't feel this will give anyone an unfair edge so I'll put this mod on soon. I have to make UZ files out of the files and put them on the server for fast downloads. Great find Iceman. I hope we like it and it doesn't screw up anything.<br><br>Hermskii <p></p><i></i>

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 Post subject: Re: It shall be done!
PostPosted: Mon Nov 11, 2002 11:13 pm 
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Location: In the wind, or wishing I was.....
Sorry, but I disagree. I was going to explain why, but it's not necessary. I hate that damned device. 'nuff said.<br><br>The very nature of redeemer arena will be changed. Don't mess with what works, I say! <p></p><i></i>

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 Post subject: Re: It shall be done!
PostPosted: Mon Nov 11, 2002 11:21 pm 
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<br><br><br>Yeah...nuff said....<br><br>Hook<br> <p></p><i></i>


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 Post subject: Re: It shall be done!
PostPosted: Mon Nov 11, 2002 11:30 pm 
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I've never messed with the translocator. Don't you have to throw it and then click again to relocate? How the hell would you have enough time to get clear of the blast radius anyway?<br><br>Anyway, if it can't be used for escape, I guess it could be used to get to some interesting places on the maps ...<br><br>M <p></p><i></i>

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 Post subject: Re: It shall be done!
PostPosted: Mon Nov 11, 2002 11:58 pm 
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actually mah they are good for getting away...<br>shoot the locator in a safe spot?<<< then when in danger transport.. that is if yer fast enough..<br>it will make room 4 new hide spots like u said.. something to spice up the game a little..<br><br>laterz<br><br>YoUrPiMp <p></p><i></i>


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 Post subject: Re: It shall be done!
PostPosted: Tue Nov 12, 2002 6:04 am 
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Just put it on CG2. It probably was what you were going to do all along. If this turns out to be as big a turd as spawn protection was/is, we can ditch it. <p></p><i></i>


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 Post subject: Re: It shall be done!
PostPosted: Tue Nov 12, 2002 5:30 pm 
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<br><br>Yeah yur right. We can do a 'Check It Out' thing and see if it works for us.<br><br>Hook <p></p><i></i>


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 Post subject: Re: It shall be done!
PostPosted: Wed Nov 13, 2002 8:09 am 
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Location: Outside Mahatma's House..In a covert Van
I've been aware of the mutator/mod for some time and I've never been a fan of the translocator. Maybe cause I'm too dumb to figure it out. Anyhow, SRA will continue to use the old redeemer mod that won't work with translocators for now. If the masses demand I change it, then I'll consider it. Being democratic and all.<br><br>Non-dictitorial Schwantz<br><br><!--EZCODE EMOTICON START :hat --><img src=http://www.ezboard.com/intl/aenglish/images/emoticons/pimp.gif ALT=":hat"><!--EZCODE EMOTICON END--> <p></p><i></i>


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 Post subject: Re: It shall be done!
PostPosted: Thu Nov 14, 2002 3:25 pm 
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actually mah, when you start usin the translocater it gets pretty fun, thats the only thing i use on cg3. <p></p><i></i>


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 Post subject: Schwantz Rules
PostPosted: Thu Nov 14, 2002 4:12 pm 
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He's just strickly for the people. Way to be Boss. I on the other hand tend to take my own opinion first and hope everyone shares it. I hope to rebuild this weekend. I have all sorts of stuff I want to do and if it all works, you will never be able to tell except you won't be able to connect and cheat. You will be able to use a translocater. I hope the servers will be even more stable and be unattackable. You might see a few more skins on CG2 and CG3. I'll be mostly LEGAL!!! hehehehe. Now watch, I won't even get around to any of it. Wish me luck! Keep up the total coolness Schwantz!<br><br>Hermskii <p></p><i></i>

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 Post subject: Re: Schwantz Rules
PostPosted: Thu Nov 14, 2002 11:58 pm 
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why would people attack UT servers? Man, that is dumb.<br><br>That monsterkill cheat must be pretty new -- I have never heard of it. Monsterbot.<br><br>I can just see Fractal now ... teleporters flying everywhere, people translocating, telefragging ... <!--EZCODE EMOTICON START :lol --><img src=http://www.ezboard.com/intl/aenglish/images/emoticons/laugh.gif ALT=":lol"><!--EZCODE EMOTICON END--> <p></p><i></i>

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