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What is your opinion of the Strangelove mutator? (NT) http://vm.n6nu.org/bbs/viewtopic.php?f=6&t=80 |
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Author: | schwantz [ Mon Jun 17, 2002 5:57 am ] |
Post subject: | What is your opinion of the Strangelove mutator? |
<FONT FACE="Verdana,Arial" SIZE=2></FONT><FORM method=post action="http://pub44.ezboard.com/fschwantzsredeemerarenaserverfrm1.processVote?topicID=381.topic"><table border=0 cellpadding=3 cellspacing=0 width="55%"><tbody><tr><td><input type="radio" name="choice" value="1"><FONT FACE="Verdana,Arial" SIZE=2>I thought the mod was great and better than redeemer arena</FONT> |
Author: | Hermskii [ Mon Jun 17, 2002 8:35 am ] |
Post subject: | Hard choice! |
I picked the weekend only option though it was hard to pass up Torpids vast plane rear end and especially hard to pass on the crack smokin Mac-Addicts. "Mac-Addicts" LOL. I claim that term as my own! The weekend was great Boss! Thanks for having and putting up such a fun and hard rendition of SRA. I think weekend only is the way to go with this mod. I hope there is a way to get it to run solid. Good luck. <p></p><i></i> |
Author: | Mahatma [ Mon Jun 17, 2002 9:22 am ] |
Post subject: | strangelove vs redemption |
I voted of course for the Mac/crack option.<br><br>But this is complicated. The strangelove was great fun. Herm has 2 redeemer arenas well populated and under control. It may be a good idea to let strangelove go on for a bit longer. {edited}<br><br>On the other hand, SRA is the mother of all redeemer arenas. How can she become a fulltime strangelove arena?<br><br>Could the strangelove be a waystation to UT2003?<br><br> <p></p><i>Edited by: <A HREF=http://pub44.ezboard.com/bschwantzsredeemerarenaserver.showLocalUserPublicProfile?login=mahatma>Mahatma</A> at: 6/17/02 3:23:18 pm<br></i> |
Author: | Scify [ Mon Jun 17, 2002 12:04 pm ] |
Post subject: | Re: What is your opinion of the Strangelove mutator? |
Hey I couldn't get that mod to work.I don't have Mac.I have built computor.So I could update my computer instand buy other one.<!--EZCODE EMOTICON START :rollin --><img src=http://www.ezboard.com/intl/aenglish/images/emoticons/roll.gif ALT=":rollin"><!--EZCODE EMOTICON END--> <p></p><i>Edited by: <A HREF=http://pub44.ezboard.com/uscify.showPublicProfile?language=EN>Scify</A> at: 6/17/02 12:05:05 pm<br></i> |
Author: | schwantz [ Mon Jun 17, 2002 12:11 pm ] |
Post subject: | Re: What is your opinion of the Strangelove mutator? |
Scify:<br><br>I'm sure I saw you on the server when the Strangelove mod was running.. I saw you cap a flag although you were on foot and running versus flying the redeemer. <br><br>Nuclear Schwantz (shaved) <p></p><i></i> |
Author: | The Hookster [ Mon Jun 17, 2002 2:17 pm ] |
Post subject: | strangelove vs redemmer |
<br>I'd like to see strangelove stay around as well as the classic Redeemer SRA. SRA is Hard Core Redeemer and I would not like to see it change. I like the new stuff once in a wile (might explain why I'm single..again) but Mah has a point. There are some other Redeemer mods out there but they wouldn't be there if SRA hadn't shown the way. I too have lost my feel for the 'pop guns' in other UT's. <br><br>Bent Hook <p></p><i></i> |
Author: | Mahatma [ Mon Jun 17, 2002 3:00 pm ] |
Post subject: | Clarification |
By saying "letting strangelove go for a bit" -- I meant "let it go on." In other words, I was thinking it was a good change of pace, and since Herm has regular redeemer arena going, nothing would be lost.<br><br>Soon UT2003 will be here, and another choice will perhaps present itself. Is there even a good nuclear weapon in UT2003?<br><br>M <p></p><i></i> |
Author: | clemmentine [ Mon Jun 17, 2002 3:24 pm ] |
Post subject: | UT2003 & redeemer |
there appears to be strong evidence supporting the existence of the redeemer in UT2003 (I'm at work and haven't checked out the links below yet):<br><br><!--EZCODE AUTOLINK START--><a href="http://www.ut2k3.net/weapons.php">www.ut2k3.net/weapons.php</a><!--EZCODE AUTOLINK END--><br><!--EZCODE AUTOLINK START--><a href="http://exceed.gamesmania.de/berichte.php?op=viewarticle&artid=14">exceed.gamesmania.de/beri...e&artid=14</a><!--EZCODE AUTOLINK END--><br><!--EZCODE AUTOLINK START--><a href="http://www.gamesradar.com/previews/game_preview_290.html">www.gamesradar.com/previe...w_290.html</a><!--EZCODE AUTOLINK END--><br><!--EZCODE AUTOLINK START--><a href="http://www.bodybagarena.com/ut2003.html">www.bodybagarena.com/ut2003.html</a><!--EZCODE AUTOLINK END--><br><!--EZCODE AUTOLINK START--><a href="http://www.gamesdomain.com/gdreview/zones/previews/apr01/unreal_tourn_2003.html">www.gamesdomain.com/gdrev..._2003.html</a><!--EZCODE AUTOLINK END--><br><!--EZCODE AUTOLINK START--><a href="http://www.game.uk.com/lowdown.asp?tab=pc&guide_id=372">www.game.uk.com/lowdown.a...ide_id=372</a><!--EZCODE AUTOLINK END--><br><br>- clemmentine <p></p><i></i> |
Author: | The Genuine Glider [ Mon Jun 17, 2002 4:19 pm ] |
Post subject: | Re: UT2003 & redeemer |
I clicked on the bottom link, and had a good read. The redeemer will return, but the sludge gun and ripper will not. The sniper rifle has been heavily modified. The graphics are awesome. <br><br>Thanx for the links <!--EZCODE BOLD START--><b> clem</b><!--EZCODE BOLD END-->. <!--EZCODE EMOTICON START :) --><img src=http://www.ezboard.com/intl/aenglish/images/emoticons/smile.gif ALT=":)"><!--EZCODE EMOTICON END--> <br><br>No time to blather, I'm going to look at the other links now. Later! <br><br><!--EZCODE LINK START--><a href="http://www.gamesradar.com/previews/default.asp?subsectionid=176&articleid=63626&pagetype=2"> A direct link to GAMESRADAR </a><!--EZCODE LINK END--><br><br><!--EZCODE EMOTICON START ;) --><img src=http://www.ezboard.com/intl/aenglish/images/emoticons/wink.gif ALT=";)"><!--EZCODE EMOTICON END--> <!--EZCODE EMOTICON START :smokin --><img src=http://www.ezboard.com/intl/aenglish/images/emoticons/smokin.gif ALT=":smokin"><!--EZCODE EMOTICON END--> <p>"I'm a man.........but I can change........if I have to........I guess"</p><i>Edited by: <A HREF=http://pub44.ezboard.com/uthegenuineglider.showPublicProfile?language=EN>The Genuine Glider</A> <IMG SRC="http://www.ezboard.com/intl/aenglish/image/globalBlack.gif" BORDER=0> at: 6/17/02 4:45:11 pm<br></i> |
Author: | Arkansas Deadman [ Tue Jun 18, 2002 12:16 pm ] |
Post subject: | Re: UT2003 & redeemer |
I voted for adding armadillos to the mod. I thought strangelove was a lot of fun and would like to see it back up on weekend. After I found the throttle and afterburner control I was even less in control. <br><br>Anyone seen my young armadillo<br>Deadman <p></p><i>Edited by: <A HREF=http://pub44.ezboard.com/uarkansasdeadman.showPublicProfile?language=EN>Arkansas Deadman</A> at: 6/18/02 7:33:53 pm<br></i> |
Author: | Riff-Raff [ Tue Jun 18, 2002 1:07 pm ] |
Post subject: | Armadillo "shot gunning" some Lone Star |
there goes one now!<br><br>torpidillo <p></p><i></i> |
Author: | Mahatma [ Tue Jun 18, 2002 4:10 pm ] |
Post subject: | Riding tips |
On one of those maps, Skank, Sci and I practiced "piggy-backing." It was the map with the tram and the tall tram-tower in the center. We all met in the middle of the map and the very top of this tower.<br><br>1. You cannot give or take rides from members of the opposing team.<br><br>2. You cannot ride 3 to a missile.<br><br>3. If a rider aims directly for a teammate and then dismounts at the last moment, the ride will transfer to the teammate, provided the missile is not headed for collision with anything else.<br><br>4. If you desire to give a mate a ride, stand directly behind him/her, lube up, and launch your missile. Astroglide and KY are recommended, as they are water-based.<br><br>5. Armadillos do not have long enough legs to straddle the missile and stay on. Nali cows, however, do.<br><br>6. We do not yet know if, while piggy-backing, the second teammate can go into firing mode and rotate any which way.<br><br>M <p></p><i></i> |
Author: | The Hookster [ Tue Jun 18, 2002 4:55 pm ] |
Post subject: | Piggybacking a Dillo |
<br>Here's a couple pointers I've observed in my short hops...<br><br>1- Dillos' do stay on the missle if you use Duck Tape.<br><br>2- Don't let the Dillo on the back. It dosn't even know what KY is or what it's for.<br><br>3- You can turn and shoot from the back of a double up. But if the Dillo is in back, the tape keeps it from turning to fire. Your gonna need more than KY for what happens next.<br><br>4- How do ya get off the damn missle?<br><br> HookaDillo <p></p><i></i> |
Author: | Skank [ Tue Jun 18, 2002 5:30 pm ] |
Post subject: | Re: Piggybacking a Dillo |
Exit the missle via right click. Also jump might work if your not a Dillo, in which case your screwed but probably don't know it.<br><br>Sincerely, Skankadillo <!--EZCODE EMOTICON START :b --><img src=http://www.ezboard.com/intl/aenglish/images/emoticons/tongue.gif ALT=":b"><!--EZCODE EMOTICON END--> <p></p><i>Edited by: <A HREF=http://pub44.ezboard.com/bschwantzsredeemerarenaserver.showLocalUserPublicProfile?login=skank>Skank</A> at: 6/18/02 8:37:47 pm<br></i> |
Author: | Arkansas Deadman [ Tue Jun 18, 2002 5:38 pm ] |
Post subject: | Re: Piggybacking a Dillo |
Fell off my dillo equiped missle 'cause I was laughing so hard. Any one sees a dillo fly by it's mine.<br><br>Good One Hook<br>Deadman <p></p><i>Edited by: <A HREF=http://pub44.ezboard.com/uarkansasdeadman.showPublicProfile?language=EN>Arkansas Deadman</A> at: 6/18/02 7:34:51 pm<br></i> |
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