I make a new folder called UZ and put it in C<!--EZCODE EMOTICON START :\ --><img src=http://www.ezboard.com/intl/aenglish/images/emoticons/ohwell.gif ALT=":\"><!--EZCODE EMOTICON END--> unrealtournament. (This won't work on machines using XP). Then I collect everything I want to compress and put it in the UZ folder. There are really only about 6 different types of UT files to compress. They are: .UNR, .UMX, .UAX, .UTX, .U, and .INT give or take a couple more. Then I arrange them by order of type. I then use this command to compress the maps for instance:<br><br>ucc compress ..\UZ\*.unr<br><br>That means to compress all of the .unr files in the UZ folder and leave the compressed files in the UZ folder! I do this to every file type there is in the UZ folder, just change the last part of the command to *.file extension of file type. Then I copy all of the .UZ files to the webserver. Done!<br><br> The beauty of using this method is you can't mispell the files this way. If any one thing is mispelled, the server will crash the second it starts up. That becomes a nightmare trying to find the one little thing you did wrong over the hundreds of files you put up on the server.<br><br> Little files are fast. Big files aren't fast. Slow PC's suck for this. I have a XP2100. A 5mb file can take up to 5-10 minutes. The compression will max out your chip everytime. It will seem like you locked up. I just walk away and come back to see if I'm back to a c<!--EZCODE EMOTICON START :\ --><img src=http://www.ezboard.com/intl/aenglish/images/emoticons/ohwell.gif ALT=":\"><!--EZCODE EMOTICON END--> unrealtournament\system prompt. If I am, then its done. 30 maps will take a long time to compress.<br><br>Hope this helps! Later!<br><br>Hermskii <p></p><i></i>
_________________ ~Peace~
Hermskii,
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