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CG's now support translocators! http://vm.n6nu.org/bbs/viewtopic.php?f=6&t=173 |
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Author: | Hermskii [ Tue Dec 24, 2002 1:06 pm ] |
Post subject: | CG's now support translocators! |
It took forever to remember how to get this working with the fast download thing. I've been at it for a couple of days now. I should write instructions for this for the future. Anyway, due to popular demand and my curiousity, CG 1, 2, 3, and 4 can use the translocator now! Let me know what you think about it.<br><br>Hermskii <p></p><i></i> |
Author: | Jargonaut [ Tue Dec 24, 2002 1:11 pm ] |
Post subject: | Re: CG's now support translocators! |
Herm, you are DA MAN. I will try it out ASAP! All those places that I always wanted to reach. This may even make Crane fun. <p>The Jargonaut<br></p><i></i> |
Author: | clemmentine [ Tue Dec 24, 2002 1:37 pm ] |
Post subject: | Re: CG's now support translocators! |
did you say CG4? and with translocs? I'll definitely try and stop by tonight. what more can you ask for from a server admin? thanks for all your hard work Hermskii.<br><br>I can see it now.. drop a disc behind some box, run out into the open to get a guider's attention, and when the missile gets close, alt-fire and transloc yourself out to safety.. this sure sounds like fun on Crane.. <!--EZCODE EMOTICON START :) --><img src=http://www.ezboard.com/intl/aenglish/images/emoticons/smile.gif ALT=":)"><!--EZCODE EMOTICON END--> <br><br>forget the redeemer, the translocator will be my primary weapon on Crane.. should be fun sneaking up on a guider and hit him with the almighty telefrag! <!--EZCODE EMOTICON START :lol --><img src=http://www.ezboard.com/intl/aenglish/images/emoticons/laugh.gif ALT=":lol"><!--EZCODE EMOTICON END--> <br><br>- clemmentine<br> <p>____________________________________________________________<br>... To the depths of the ocean where all hopes sank, searching for you,<br>I was moving through the silence without motion, waiting for you,<br>In a room with a window in the corner I found truth.<br><br>"Shadowplay" by Joy Division</p><i></i> |
Author: | Skank [ Tue Dec 24, 2002 3:31 pm ] |
Post subject: | Re: CG's now support translocators! |
Oh the evil we may unleash through the power of the translocators!!!!!!!!!!!! muuuuuhhahhhhhhhaaaaaa (evil laugh) <p></p><i></i> |
Author: | Jester [ Tue Dec 24, 2002 4:14 pm ] |
Post subject: | Re: CG's now support translocators! |
hold up, theres four cg's? if so please name them..<!--EZCODE EMOTICON START :eek --><img src=http://www.ezboard.com/intl/aenglish/images/emoticons/eek.gif ALT=":eek"><!--EZCODE EMOTICON END--> <p></p><i></i> |
Author: | Jargonaut [ Tue Dec 24, 2002 6:07 pm ] |
Post subject: | Re: CG's now support translocators! |
OH YES! Crane in now much more fun!!I got out of several frags by translocating, plus getting the guiders is easy. I LOVE IT! <p>The Jargonaut<br></p><i></i> |
Author: | Mahatma [ Tue Dec 24, 2002 7:19 pm ] |
Post subject: | Re: CG's now support translocators! |
Can someone try chucking a translocator up onto that column in the front of Crane? you'll have to run out on that girder and maybe use the jumpboots to huck the translocator higher. <p></p><i></i> |
Author: | a nameless entity [ Tue Dec 24, 2002 11:42 pm ] |
Post subject: | Re: CG's now support translocators! |
I'm trying to think of those couple of maps that I always wished had jump boots. It might be fun to teleport up to those spots. <br><br>But telefragging? Urrgghhh. <!--EZCODE EMOTICON START :x --><img src=http://www.ezboard.com/intl/aenglish/images/emoticons/sick.gif ALT=":x"><!--EZCODE EMOTICON END--> <!--EZCODE EMOTICON START :x --><img src=http://www.ezboard.com/intl/aenglish/images/emoticons/sick.gif ALT=":x"><!--EZCODE EMOTICON END--> Back in my PII 300 days, when I was on a bad 56k ISP, I came to loathe telefragging as there was always some broad band wiennie who would take advantage of his 7X-10X faster connection to get me, rather than duke it out with me honourably. <!--EZCODE EMOTICON START :rolleyes --><img src=http://www.ezboard.com/intl/aenglish/images/emoticons/eyes.gif ALT=":rolleyes"><!--EZCODE EMOTICON END--> <br><br>Herm, you've changed the nature of the game. Let's leave it until after the new year, then have a vote whether to keep it or not. Ok? <p></p><i></i> |
Author: | Skank [ Wed Dec 25, 2002 3:40 am ] |
Post subject: | Re: CG's now support translocators! |
Was a blast tonight. Clemmy is a telefraggin fool. Though I did play the sacraficial lamb <!--EZCODE EMOTICON START :lol --><img src=http://www.ezboard.com/intl/aenglish/images/emoticons/laugh.gif ALT=":lol"><!--EZCODE EMOTICON END--> as I would anounce to Clemmy were I was to come frag me again.<br> Went to a couple o' new spots on maps. Went to a couple of old ones too, quicker didn't have to hunt the boots <!--EZCODE EMOTICON START ;) --><img src=http://www.ezboard.com/intl/aenglish/images/emoticons/wink.gif ALT=";)"><!--EZCODE EMOTICON END--> <br><br>Later gaters, Skank <p></p><i></i> |
Author: | a nameless entity [ Wed Dec 25, 2002 3:48 pm ] |
Post subject: | Re: CG's now support translocators! |
First Impression: The bots stand around a lot now, just holding their translocators. It's easier to frag them, and easier to escape their return fire because it takes them a second to switch to their redeemer. <p></p><i></i> |
Author: | Hermskii [ Wed Dec 25, 2002 4:44 pm ] |
Post subject: | Got it! |
I need to turn up the skill sets on them. I noticed that too. I'll get that pronto Nameless. Thanks!<br><br>Hermskii <p></p><i></i> |
Author: | a nameless entity [ Wed Dec 25, 2002 11:13 pm ] |
Post subject: | Re: Got it! |
Wow, I'll say! I went into CG3 earlier tonight, and again just now, and those bots are deadly. If they lock their sights onto you; you're dead. They all run so fast it's like they have the relic of speed, and they dodge and feint constantly. I cannot frag these guys very often any more at all. I think they need to be dumbed down a bit. <!--EZCODE EMOTICON START :( --><img src=http://www.ezboard.com/intl/aenglish/images/emoticons/frown.gif ALT=":("><!--EZCODE EMOTICON END--> <br><br>I saw the same behaviour at CG2, one bot actually dodged aside at the last second as we ran towards each other around a blind corner and I trained my redeemer on it. It's like fighting the Xan bot, but with redeemers. Leave these one's alone for a bit, this could get interesting. <!--EZCODE EMOTICON START ;) --><img src=http://www.ezboard.com/intl/aenglish/images/emoticons/wink.gif ALT=";)"><!--EZCODE EMOTICON END--> <br><br>BTW, I noticed yesterday and today that CG4 has no map vote, and that it may start you out on Deck 16, but it always goes to DM Agony next, and then gets stuck there. Same map over and over again. <!--EZCODE EMOTICON START :| --><img src=http://www.ezboard.com/intl/aenglish/images/emoticons/indifferent.gif ALT=":|"><!--EZCODE EMOTICON END--> <p></p><i></i> |
Author: | Skank [ Thu Dec 26, 2002 2:48 am ] |
Post subject: | Re: Got it! |
Skank been spanked by them same bots. Nasty it was. Poor poor Skank <!--EZCODE EMOTICON START :o --><img src=http://www.ezboard.com/intl/aenglish/images/emoticons/embarassed.gif ALT=":o"><!--EZCODE EMOTICON END--> <p></p><i></i> |
Author: | Scify [ Thu Dec 26, 2002 1:55 pm ] |
Post subject: | Re: Got it! |
Skank got spank by bots last night <p></p><i>Edited by: <A HREF=http://pub44.ezboard.com/bschwantzsredeemerarenaserver.showUserPublicProfile?gid=scify>Scify</A> at: 12/26/02 12:59:45 pm<br></i> |
Author: | clemmentine [ Thu Dec 26, 2002 11:01 pm ] |
Post subject: | Re: CG's now support translocators! |
my impression of the trannys:<br><br>it adds a very interesting dimension to the game, but the bots stand around more and kill themselves a lot less. that means the kills are harder to come by for us human players. the introduction of the translocators definitely changed the game. from the standpoint of Redeemer Arena, I think it's better without translocators, though having translocators every once in a while is a lot of fun.<br><br>had a lot of fun with translocators on Crane the other night. yes, you can get onto that column in front of Crane. the beam closest to the column is too low, but the next beam over (which is higher) works well. stand at the end of that beam, aim your translocator a bit higher than that column and shoot your disc over until you see the light on the translocator appear on top of that column. make sure you see the disc land on there or you may leave a small crater down below. oh yeah, got down to street level and found out that the car lights are just colored rectangles.. how boring..<br><br>- clemmentine<br> <p>____________________________________________________________<br>... To the depths of the ocean where all hopes sank, searching for you,<br>I was moving through the silence without motion, waiting for you,<br>In a room with a window in the corner I found truth.<br><br>"Shadowplay" by Joy Division</p><i></i> |
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