Redeemer Insanity
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New Redeemer
http://vm.n6nu.org/bbs/viewtopic.php?f=6&t=111
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Author:  KB [ Sun Nov 17, 2002 3:45 pm ]
Post subject:  New Redeemer

New Server <br> Simpson's Redeemer Fest 2002<br> ip/12.253.122.185:7777<br>They told me to leave HeHe!!!!! Dirty mouth's they have!! <p></p><i></i>

Author:  Jargonaut [ Sun Nov 17, 2002 5:06 pm ]
Post subject:  Re: New Redeemer

A little competition, eh. It would be very interesting if we all went there at one time. LOL. I'm just glad that everyone is not on the UT2003 bandwagon. We need to welcome them into the fold. <p>The Jargonaut<br></p><i></i>

Author:  Jargonaut [ Sun Nov 17, 2002 5:51 pm ]
Post subject:  Re: New Redeemer

FYI, This server is running two mods. The first is the translocator mod with redeemers (which is REALLY cool, IMHO). The second gives you the damage amp power every so often. That is cool as well cause you are VERY visible when the amp is on. The server is a little laggy, but it has potential. Bo and myself came in and ran off some newbies. We then proceded to try out the translocators. It won't change the game too much, but it does allow for extra strategy, and the ability to get to those places that you wished you could get to. Try it out folks. <p>The Jargonaut<br></p><i></i>

Author:  Skank [ Fri Nov 22, 2002 1:27 am ]
Post subject:  Re: New Redeemer

Thanks KB,<br> I couldn't help but swing by and stir the "shit pot" a bit <!--EZCODE EMOTICON START :) --><img src=http://www.ezboard.com/intl/aenglish/images/emoticons/smile.gif ALT=":)"><!--EZCODE EMOTICON END--> <br><br> They didn't seem very fond of me either. <p></p><i></i>

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