It is currently Sat Apr 27, 2024 1:51 am

All times are UTC - 7 hours




Forum locked This topic is locked, you cannot edit posts or make further replies.  [ 20 posts ]  Go to page 1, 2  Next
Author Message
 Post subject: Using translocators with redeemers
PostPosted: Mon Nov 11, 2002 5:44 pm 
Offline
User avatar

Joined: Wed Jun 19, 2002 8:16 am
Posts: 114
Location: Icebox of the nation
You guys might remember last summer a discusion about trying to use translocators and redeemers. I had found a mod called "Arena match" that allowed you to select any weapon to use in an arena type match. This would also allow you to continue to use the translocator. The only problem with that mod was there was no unlimited ammo. You only got 2 shots and then you had to find ammo. Well that has now been fixed. You can find "Arena Match" at <!--EZCODE AUTOLINK START--><a href="http://www.koehler-homepage.de/Wormbo/download.html">www.koehler-homepage.de/W...nload.html</a><!--EZCODE AUTOLINK END--><br><br>Just select Unreal Tournament weapons and then redeemer in the config. for the mod and then make sure you have use translocators selected.<br>Give it a whirl and maybe we can use it. <p></p><i>Edited by: <A HREF=http://pub44.ezboard.com/bschwantzsredeemerarenaserver.showUserPublicProfile?gid=iceman@schwantzsredeemerarenaserver>Iceman</A> at: 11/11/02 4:45:32 pm<br></i>


Report this post
Top
 Profile  
Reply with quote  
 Post subject: Re: Using translocators with redeemers
PostPosted: Mon Nov 11, 2002 7:05 pm 
Offline

Joined: Wed Jul 17, 2002 8:28 pm
Posts: 112
yea hermyput it on ure servers! nice job icy boy <p></p><i></i>


Report this post
Top
 Profile  
Reply with quote  
 Post subject: Re: Using translocators with redeemers
PostPosted: Mon Nov 11, 2002 7:12 pm 
Offline

Joined: Wed Sep 04, 2002 2:04 pm
Posts: 341
In regular UT, I am a X-loc whore. If this is possible, then I'm all for it. <p>The Jargonaut<br></p><i></i>


Report this post
Top
 Profile  
Reply with quote  
 Post subject: Re: Using translocators with redeemers
PostPosted: Mon Nov 11, 2002 8:19 pm 
Offline

Joined: Wed Sep 04, 2002 7:27 am
Posts: 55
You too eh Jarg? I love that little gadget, it small, discrete and best of all you never run out of ammo...er...I mean translocator modules. <p>"Strange women lyin' in ponds distributin' swords is no basis for a system of government! Supreme executive power derives from a mandate from the masses, not from some farcical aquatic ceremony! You can't expect to wield supreme executive power just because some watery tart <br>threw a sword at you!" - :)<br>DeaD_SuN</p><i></i>


Report this post
Top
 Profile  
Reply with quote  
 Post subject: It shall be done!
PostPosted: Mon Nov 11, 2002 8:53 pm 
Offline
Site Admin
User avatar

Joined: Mon Jun 17, 2002 8:35 am
Posts: 2731
Location: Houston, Texas
I tested the new mod. It works pretty good. I like the instruction set too. Clear enough for me to figure it out. It's true. It works very well. The bots don't have redeemers until they try to shoot. Till then, they have translocators. Initially, I don't feel this will give anyone an unfair edge so I'll put this mod on soon. I have to make UZ files out of the files and put them on the server for fast downloads. Great find Iceman. I hope we like it and it doesn't screw up anything.<br><br>Hermskii <p></p><i></i>

_________________
~Peace~

Hermskii,


Report this post
Top
 Profile  
Reply with quote  
 Post subject: Re: It shall be done!
PostPosted: Mon Nov 11, 2002 11:13 pm 
Offline
User avatar

Joined: Wed Sep 04, 2002 6:59 pm
Posts: 1430
Location: In the wind, or wishing I was.....
Sorry, but I disagree. I was going to explain why, but it's not necessary. I hate that damned device. 'nuff said.<br><br>The very nature of redeemer arena will be changed. Don't mess with what works, I say! <p></p><i></i>

_________________
I'm a man........but I can change........if I have to........I guess


Report this post
Top
 Profile  
Reply with quote  
 Post subject: Re: It shall be done!
PostPosted: Mon Nov 11, 2002 11:21 pm 
Offline

Joined: Mon Jun 17, 2002 2:17 pm
Posts: 95
<br><br><br>Yeah...nuff said....<br><br>Hook<br> <p></p><i></i>


Report this post
Top
 Profile  
Reply with quote  
 Post subject: Re: It shall be done!
PostPosted: Mon Nov 11, 2002 11:30 pm 
Offline
Site Admin
User avatar

Joined: Mon Jun 17, 2002 9:22 am
Posts: 1823
Location: In the Desert of the Real
I've never messed with the translocator. Don't you have to throw it and then click again to relocate? How the hell would you have enough time to get clear of the blast radius anyway?<br><br>Anyway, if it can't be used for escape, I guess it could be used to get to some interesting places on the maps ...<br><br>M <p></p><i></i>

_________________
<SRA>/v/ahatma


Report this post
Top
 Profile  
Reply with quote  
 Post subject: Re: It shall be done!
PostPosted: Mon Nov 11, 2002 11:58 pm 
Offline

Joined: Sat Sep 28, 2002 2:10 pm
Posts: 149
actually mah they are good for getting away...<br>shoot the locator in a safe spot?<<< then when in danger transport.. that is if yer fast enough..<br>it will make room 4 new hide spots like u said.. something to spice up the game a little..<br><br>laterz<br><br>YoUrPiMp <p></p><i></i>


Report this post
Top
 Profile  
Reply with quote  
 Post subject: Re: It shall be done!
PostPosted: Tue Nov 12, 2002 6:04 am 
Offline
User avatar

Joined: Wed Jun 19, 2002 8:16 am
Posts: 114
Location: Icebox of the nation
Just put it on CG2. It probably was what you were going to do all along. If this turns out to be as big a turd as spawn protection was/is, we can ditch it. <p></p><i></i>


Report this post
Top
 Profile  
Reply with quote  
 Post subject: Re: It shall be done!
PostPosted: Tue Nov 12, 2002 5:30 pm 
Offline

Joined: Mon Jun 17, 2002 2:17 pm
Posts: 95
<br><br>Yeah yur right. We can do a 'Check It Out' thing and see if it works for us.<br><br>Hook <p></p><i></i>


Report this post
Top
 Profile  
Reply with quote  
 Post subject: Re: It shall be done!
PostPosted: Wed Nov 13, 2002 8:09 am 
Offline
Site Admin
User avatar

Joined: Mon Jun 17, 2002 5:57 am
Posts: 421
Location: Outside Mahatma's House..In a covert Van
I've been aware of the mutator/mod for some time and I've never been a fan of the translocator. Maybe cause I'm too dumb to figure it out. Anyhow, SRA will continue to use the old redeemer mod that won't work with translocators for now. If the masses demand I change it, then I'll consider it. Being democratic and all.<br><br>Non-dictitorial Schwantz<br><br><!--EZCODE EMOTICON START :hat --><img src=http://www.ezboard.com/intl/aenglish/images/emoticons/pimp.gif ALT=":hat"><!--EZCODE EMOTICON END--> <p></p><i></i>


Report this post
Top
 Profile  
Reply with quote  
 Post subject: Re: It shall be done!
PostPosted: Thu Nov 14, 2002 3:25 pm 
Offline

Joined: Wed Jul 17, 2002 8:28 pm
Posts: 112
actually mah, when you start usin the translocater it gets pretty fun, thats the only thing i use on cg3. <p></p><i></i>


Report this post
Top
 Profile  
Reply with quote  
 Post subject: Schwantz Rules
PostPosted: Thu Nov 14, 2002 4:12 pm 
Offline
Site Admin
User avatar

Joined: Mon Jun 17, 2002 8:35 am
Posts: 2731
Location: Houston, Texas
He's just strickly for the people. Way to be Boss. I on the other hand tend to take my own opinion first and hope everyone shares it. I hope to rebuild this weekend. I have all sorts of stuff I want to do and if it all works, you will never be able to tell except you won't be able to connect and cheat. You will be able to use a translocater. I hope the servers will be even more stable and be unattackable. You might see a few more skins on CG2 and CG3. I'll be mostly LEGAL!!! hehehehe. Now watch, I won't even get around to any of it. Wish me luck! Keep up the total coolness Schwantz!<br><br>Hermskii <p></p><i></i>

_________________
~Peace~

Hermskii,


Report this post
Top
 Profile  
Reply with quote  
 Post subject: Re: Schwantz Rules
PostPosted: Thu Nov 14, 2002 11:58 pm 
Offline
Site Admin
User avatar

Joined: Mon Jun 17, 2002 9:22 am
Posts: 1823
Location: In the Desert of the Real
why would people attack UT servers? Man, that is dumb.<br><br>That monsterkill cheat must be pretty new -- I have never heard of it. Monsterbot.<br><br>I can just see Fractal now ... teleporters flying everywhere, people translocating, telefragging ... <!--EZCODE EMOTICON START :lol --><img src=http://www.ezboard.com/intl/aenglish/images/emoticons/laugh.gif ALT=":lol"><!--EZCODE EMOTICON END--> <p></p><i></i>

_________________
<SRA>/v/ahatma


Report this post
Top
 Profile  
Reply with quote  
Display posts from previous:  Sort by  
Forum locked This topic is locked, you cannot edit posts or make further replies.  [ 20 posts ]  Go to page 1, 2  Next

All times are UTC - 7 hours


Who is online

Users browsing this forum: No registered users and 19 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group
Jedi Knights style by HighDefGeek