clemmentine wrote:
proposed changes to Magic Redeemer, Alpha 03.
although some of you have said that you liked the current version of the mutator (alpha 03), I played on SRA2 and I am rather disappointed with the online multiplayer gameplay. I feel that it works well in singleplayer mode, but a few things are different in online multiplayer. my biggest gripe is that in online multiplayer, exploding a guided missile does not return you to your normal view as fast as when in singleplayer mode. here are my proposed changes:
1) fix fast return to normal view in online multiplayer
for this, I'm planning to further shorten the time to get to "RelinquishController()". the side effect of this is that you will get a primary fire event and you will have fired an unguided missile as you return back to normal view. this side effect is addressed next..
2) after shortening the time to get to "RelinquishController()", you'll get a primary fire missile
for this, I'm planning to lengthen the time between primary fires. what this means, unfortunately, is that you won't be able to spread fire as fast as it is now. I will try and balance (1) and (2). alpha 03 favors spreaders more than guiders. this may also fix the problem where your guided missile was destroyed by another blast and you clicked primary fire a split second after that, which causes you to unintentionally fire an unguided missile and kills yourself as a result. I also noticed a "problem" where there seems to be a greater chance than in classic ut that you'll spawn at the same spot where you just died.
3) reduce the "world shake" effect
the world does shake in classic ut, so I probably won't take it out completely in ut2003.
4) "tunnel vision"
enough said. this may require some research.
5) more details in death messages
as it is now (just like in the regular redeemer), the death message will just say so-and-so was pulverized. I'm planning to put in more descriptive death messages so you'll know if you've just killed yourself or someone else got you. currently, it feels like everything flows together and I'm having a hard time telling if I've just lost a frag or someone else just gained a frag. any suggestions to the death messages? the funnier the better..
- clemmentine
Clemmentine,
I blew myself up a couple of times that way. It takes way too long to get the normal view back. Those are all valid points.
N6