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 Post subject: Schwantz question
PostPosted: Sun Jun 08, 2003 5:30 pm 
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Location: Houston, Texas
The Magic Redeemer Mod seems to default to the Translocator after you die each time. It used to not do that. Has something changed? Let us know! Thanks

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 Post subject:
PostPosted: Mon Jun 09, 2003 11:52 am 
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Location: Outside Mahatma's House..In a covert Van
i hadn't noticed that at all.. I'lll check it when I get home after work..

R


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 Post subject: mutator hasn't changed; a server setting?
PostPosted: Mon Jun 09, 2003 4:30 pm 
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Location: atop the watch tower on Phobos Moon (North Carolina)
mutator hasn't changed; a server setting?

played version alpha 03 a few weeks ago on SRA2 and didn't see that problem. alpha 04 isn't out yet so I think it's a server setting.

- clemmentine


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 Post subject:
PostPosted: Mon Jun 09, 2003 5:37 pm 
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Location: Outside Mahatma's House..In a covert Van
Guys:

I logged on to my server about 1700 hrs today and the mutator was working just fine. The 'deemer was in my hand after immediately spawning.. If I wanted the translocator, I had to select. You may wish to check your client setup Herm.

ServerSchwantz


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 Post subject: Will do that!
PostPosted: Mon Jun 09, 2003 8:02 pm 
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I'll give it a look and see what's going on. Thanks. i think I just figured it out without looking. BRB

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 Post subject: The Boss was right!
PostPosted: Mon Jun 09, 2003 8:08 pm 
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I've been playing Invasion with my nephew and kept killing myself because in the weapon order I'd have the Redeemer set near the top and everytime I ran out of the ammunition from the other weapons, it would auto switch to the next weapon in the heat of battle and I'd fire it and blow myself up. So, I moved it all the way to the bottom of the list. Since it was at the bottom and all there is on SRA2003 is Translocators and Redeemers, it would always swith to the translocator. I reset the order and it is working fine now. Good catch Schwantz! Thanks.

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