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PostPosted: Sat May 01, 2010 10:46 am 
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Oh yeah - DonDon Did he actually ever speak or chat? I could have sworn he was a bot :-) I don't think he was very social.


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 Post subject: Nope
PostPosted: Mon May 03, 2010 8:31 pm 
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He was not social but I know he enjoyed killing us and not being killed as much as I enjoyed hunting him down like a dog and killing him. He never joined the forum so he must have not been social as N6NU says. It is true too that I never see him anymore.

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 Post subject:
PostPosted: Tue May 04, 2010 9:31 am 
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n6nu wrote:
Oh yeah - DonDon Did he actually ever speak or chat? I could have sworn he was a bot :-) I don't think he was very social.

When not in game I did notice he would use the word "pu**ies" as Hermskii said.
Other than that he would call me "master" all the time.
Funny thing is he never got tired or upset at us telefragging him all the time.
And he always played the same maps and would always hide in the same places.
I guess he just got frustrated losing all the time and he moved on.

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 Post subject: Re: DonDon
PostPosted: Tue Jul 26, 2011 10:28 am 
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I see that DonDon has been playing a bit lately.
He was playing CMM, or was it CG. - No matter.
Then he got a bit nasty with profanity, etc., because SilentBob beat him this past week, and DonDon got himself kicked or banned (I gotta check which one) by an admin at our servers.

Then I see DonDon went over to {Mrs.}, MEAT's little deemer server, to try that one out.
Of course he MAY be just another one of the many Aliases that hang out there at {Mrs.}. :cyclopsani:
But, one thing is for sure, {Mrs.} can have his little butt - he is better suited there anyway.
A perfect fit for him. :geek: LOL

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 Post subject: Re: DonDon
PostPosted: Mon Aug 08, 2011 8:54 pm 
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I need to check my server and see who all is still banned from it. I haven't reviewed the list at all in about a year or two. I know a few admins might have gotten a little too ban happy. I usually clear all of the bans on all of my servers about once a year.

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 Post subject: Re: DonDon
PostPosted: Tue Aug 09, 2011 10:36 am 
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Yeah, I gotta check them also - You just reminded me! :scratch:

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 Post subject: Re:
PostPosted: Thu Nov 03, 2011 2:21 pm 
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a nameless entity wrote:
Great! Please make the kill zone start about half way down the tower and cover everywhere below that point. Perhaps you could leave the lower floor levels as they are. They are kill zones if you fall or drop down there, but translocating there lets you survive. As long as the players remain in the general intended play area up on the building I think it's ok, as an extra hiding place is always welcome. :cheese:

I still have to do this - modify Crane!!!
Sorry - forgot about this!!! (I am WAY behind in my mapping work and Fixing maps) :cyclopsani:

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 Post subject: Re:
PostPosted: Sun Nov 27, 2011 9:29 am 
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Hook wrote:
MEAT wrote:
Hook wrote:
I'll have to take a look at Crane by myself and see what can be done!
Can you get down to the streets?
Or Not? :cyclopsani:


Not. :pottytrain2:

Not without splatting eh? :cheers:
Well, if anyone wants to play Crane the man's way, go to CMM!


You throw your teleporter down to the street level and then teleport down. No splatting :-)

N6NU


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 Post subject: Re: DonDon
PostPosted: Sun Nov 27, 2011 9:42 pm 
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No wayyyyyyyyyyy! HOOK, you didn't know that? LOL.

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 Post subject: Re: DonDon
PostPosted: Tue Nov 29, 2011 12:16 pm 
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Oh yeah, I knew that!
But, if you look back to where this started, it was Crane for my old CMM server that was modeled after (and a direct descendant of) SRA, where a translocator was not available!
And either way, the kill zone would take care of anything that goes down there. :thumbleft:

In my new {CMM} server, we have a Custom trans that does not allow tele-fragging - only transporting and radar.

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