Hey, you folks that fool around / use the open GL renderer for UT :
http://cwdohnal.home.mindspring.com/utglr/
How do you set your ----> SwapInterval - [Integer]
Controls V Sync. If set to the default value of -1, the default buffer swapping method is used. Set to 0 to disable V Sync. Set to 1 to enable V Sync. Set to higher values for one frame every N screen refreshes. Not all video drivers support values higher than 1.
Do you use Vsync turned on or off for the smoothest gameplay? ie
SwapInterval 1 or?? Also, Chris has been messing around with D3D8
renderers too ,I messed with it a bit , it seems like an improvement over the older,stock ut ones....only for me it's not as good as open GL.
Thanks,
Iron