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 Post subject: BiGis Monster Hunt Mutator
PostPosted: Sat Jan 29, 2005 9:23 pm 
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Posts: 501
Location: USA
I have been working to create a Mutator for the Monster Hunt over the last week or so, so that we could have a customized mutator with a bunch of great features.
Herm has been feeding me ideas, and I have implemented several to the point where we now have a great looking mutator that is ready to run. It is currently under test, but expect to see it up and running soon.

The following is a description of the mutator and functions from my readme file:

Version Information V001: Basic health and speed mutators. Server Operator can change the independent AirSpeed, GroundSpeed, WaterSpeed, and Acceleration Rate Multipliers of players. Operator can set the Respawn Time, Healing Amount and PickupMessage of all health Pickups. Operator can set the initial health of players, and a max healing health, independent of each other. Added Ammo Regeneration function with options for Max Regeneration ammount,
regeneration amount, interval to regenerate, and on/off. Added Health Regeneration feature with low health level trigger, max regeneration health, regeneration amount, interval to regenerate, and on/off option. Added an extra low level for the health regeneration, to specifiy an extra boost if the player is below that level. Added an option to give unlimited ammo. Ammo doesn't regenrate if the player is firing at the time it is called. Changed the monsters damage so they don't kill each other. Customized the game name, player enter, and player leaving messages. Added function to set a different ammo regeneration rate for the redeemer, or turn it off completely.


Just a Heads Up.

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 Post subject: Already on!
PostPosted: Sun Jan 30, 2005 8:19 am 
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Joined: Mon Jun 17, 2002 8:35 am
Posts: 2733
Location: Houston, Texas
BiGi said:

"It is currently under test, but expect to see it up and running soon."

Hermskii says:

"It's already on the MHM server and working great."

Hermskii also says:

"Thank you Bigi!"

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