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PostPosted: Tue Jul 29, 2003 11:39 pm 
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Joined: Tue Dec 24, 2002 5:58 am
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Location: A kitchen of course!
Hey Clem it only takes a second to go to preference and select hidden ,right , left or center as far as having the weapon in view ....I like it hidden much ,much better with the redeemer being out of your view ,its too big and blocks your vision too much , then when playing other mods I just bring down the preferences and change it too right hand !!give it a try and see what you think , its alot better with out that big ass redeemer in the way !!!

Tri :D


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PostPosted: Fri Aug 01, 2003 2:04 am 
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Joined: Mon Jun 17, 2002 9:22 am
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Location: In the Desert of the Real
More tips for the newbs whom I have directed to the forum.


Every map will usually have a sweetspot or two. This is a blast-area that contains several spawnpoints and maybe a hidingspot nearby. During fullhouse play, it is crucial to keep the regulars out of these spots and to exploit them yourself.

(Example, the loft in Deck16 during a 10+person-game is above 3 spawnpoints near the elevator. Deadman, N6, and Jarg all know I like to head up there and will fire missiles periodically into the loft.)

But don't just run directly for your favorite spot. Remember to start your rampage from wherever you spawn! If you just start running for your place during a crowded game, chances are you will blown to bits before making it.

It helps to know each map well, but it isn't absolutely necessary. You can figure out sweetspots on the fly, as you yourself spawn and notice other nearby spawnpoints.

Good luck.

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PostPosted: Fri Aug 01, 2003 6:06 am 
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Location: Oklahoma City, OK
In a heavy fight, it's important to know when to fire, but it's more important to know when NOT to fire. Don't fire as soon as you spawn, take a breath first... assuming you live that long. And pay attention to those almost-transparent 'pressure waves' from other blasts. If you launch into one of those, your 'deemer will almost certainly blow up in your face and this is not a good thing.

Also, if you're overtaking an opponent with your redeemer, don't just blast them... wait until the redeemer is at a point where you will take out that opponent, plus have a good chance of getting someone else with the splash damage. For instance, you might overfly someone running down a corridor so you could detonate just ahead of them, at an intersection with another corridor... good chance you'll pick up a double-kill or more.

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PostPosted: Fri Aug 01, 2003 9:43 am 
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Joined: Fri May 16, 2003 7:23 am
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Ok guys & Gals the Tips portion of Redeemer 101 has been updated. Clem & Namelless I need to know what skins you guys use so I can add a little character next to your advice. It's been a long time since I've played you guys in the arena so I don't remember. For those of you who have sent me screencaps I will get them up shortly. Scify i still have your contribution to the Art page. I haven't forgotten you. I will get it posted.

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PostPosted: Fri Aug 01, 2003 10:03 am 
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Max good work. I think it might be good to put some carriage-returns (as we typists used to call them) in between sections and perhaps even between different points -- to make it easier to read.

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PostPosted: Fri Aug 01, 2003 10:14 am 
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Yeah when I cut and pasted i didn't fix them up the way the were prior to the pasting. Will clean them up after lunch. Thanks for the eads up.

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PostPosted: Fri Aug 01, 2003 11:57 am 
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Location: England
when running around remember to avoid the body armour and thigh pads they do very little to protect and the clang of you picking them up gives away your position also the damage amplifier is best left alone unless your on a run and gun and don't expect to live long anyway

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